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outsidexbox
andy farrant
jane douglas
mike channell
7 things
top 10
top 5
top ten
top five
list
countdown
karma
judge
judging
system
good
bad
ending
decision
choice
secret
how to
end
silent hill 2
silent hill
shattered memories
psyche
profile
raw shock
enemies
cyberpunk 2077
metal gear solid 5
the phantom pain
mgs
demon
snake
undertale
sans
run
parasite eve 2
nosferatu
continue
screen
easter egg
hidden
weird
wtf
creepy
7things
silenthill
Subtitles
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Subtitles

00:00:02
playing with things like Karma systems
00:00:04
Bad Endings or flocks of angry murderous
00:00:06
chickens
00:00:11
more Insidious however are the games
00:00:12
that are secretly judging you in the
00:00:14
background as you play with hidden
00:00:15
systems and criteria that you the player
00:00:18
are none the wiser about but which will
00:00:19
have a significant impact on your game
00:00:21
regardless here are seven examples of
00:00:23
just that games that were secretly
00:00:25
judging you the whole time you were
00:00:26
playing enjoy but West all is ahead for
00:00:28
the following games and maybe watch this
00:00:30
video all the way through to the end or
00:00:32
don't entirely up to you
00:00:34
[Music]
00:00:37
[Applause]
00:00:39
[Music]
00:00:48
thank you
00:00:50
her name's Mary she's my wife
00:00:58
I'm sorry
00:01:00
it's okay in Silent Hill 2 road tripping
00:01:03
widower James Sunderland pulls up in the
00:01:05
Perma foggy town of Silent Hill having
00:01:08
been summoned by a mysterious letter
00:01:10
from his supposedly dead wife Mary I'm
00:01:13
alone there now
00:01:16
in our special place
00:01:19
waiting for you soon enough James is up
00:01:22
to his eyeballs in juddering Nightmare
00:01:24
creatures with Nary a sighting of Mary
00:01:25
though there is a woman hanging around
00:01:27
called Maria who looks exactly like her
00:01:30
except in a sexier outfit probably this
00:01:32
is fine and nothing to worry about do I
00:01:34
look like your girlfriend no my late
00:01:38
wife now if you thought the way to
00:01:39
succeed in Silent Hill 2 was to Simply
00:01:41
shoot Abominations and not die as per
00:01:44
any number of normal video games then
00:01:46
sweetie you've got another thing coming
00:01:50
it turns out that without telling you so
00:01:52
Silent Hill 2 keeps tabs on the way you
00:01:54
heal move and access certain inventory
00:01:57
items as a means of secretly assessing
00:01:59
you and your intentions and exactly what
00:02:01
kind of ending you deserve in the
00:02:03
ostensibly good ending James gets the
00:02:05
heck out of town accompanied by the
00:02:07
young girl Laura both of them escaping
00:02:09
the clutches of this unhappiest place on
00:02:11
Earth ready to move on with their lives
00:02:14
[Music]
00:02:17
if you want to get this ending you
00:02:19
better be promptly healing whenever
00:02:20
you're injured standing clear of the
00:02:22
vampy Maria and checking your photo of
00:02:25
the dearly departed Mary on the regular
00:02:32
is it a good idea to stop and stare at a
00:02:34
photograph when there's a Freudian
00:02:36
monstrosity every 10 yards Silent Hill 2
00:02:38
seems to think so if you don't keep
00:02:40
healing and looking wistfully at Mary's
00:02:41
photo and you do keep willfully bumping
00:02:44
into Maria the game will question your
00:02:45
commitment to staying alive and coming
00:02:47
to terms with James's trauma and guilt
00:02:49
in which case you'll wind up with one of
00:02:51
the less cheerful endings like the one
00:02:53
where James drives his car into a lake
00:02:55
or the one where he leaves town with
00:02:57
Maria who for one probably isn't real
00:02:59
and two is probably going to die of the
00:03:02
same terrible disease that killed Mary
00:03:04
[Music]
00:03:09
about that
00:03:10
car unless it's just a side effect of
00:03:12
the fog
00:03:13
[Music]
00:03:26
if I had to guess what Metal Gear Solid
00:03:28
5 the phantom pain was judging me on I'd
00:03:30
probably say my music taste considering
00:03:32
how meticulously curated venom snakes
00:03:34
mixtapes are
00:03:38
tears that you used to die with a little
00:03:41
Carly Rae Jepsen kill him honestly in
00:03:44
reality though there is a hidden Karma
00:03:45
system at play in Metal Gear Solid 5
00:03:47
that is working away in the background
00:03:49
silently judging you for your actions
00:03:51
and awarding you negative Kaaba or
00:03:52
so-called demon points for things such
00:03:54
as killing your enemies critically
00:03:56
wounding your companion characters or
00:03:57
presumably running around mother base
00:03:59
beating up your recruits for a laugh
00:04:04
these demon points have very little
00:04:06
impact on actual gameplay but have a
00:04:08
pretty significant impact on snake
00:04:10
himself due to the helicopter crash at
00:04:12
the end of prologue title Metal Gear
00:04:13
Solid ground zeros snake has a chunk of
00:04:15
shrapnel embedded in his forehead this
00:04:17
usually doesn't cause you much trouble
00:04:18
apart from presumably people attaching
00:04:20
Fringe magnets to it while you're asleep
00:04:22
getting used to it
00:04:27
a crew over 20 000 demon points however
00:04:29
and the horn will start to grow longer
00:04:31
of its own Accords giving you a not
00:04:32
insignificant facial prong that is long
00:04:34
enough that snake could use it to start
00:04:36
a side hustle as a unicorn a children's
00:04:38
birthday parties let your demon points
00:04:40
tip over 50 000 however and snake will
00:04:43
take on his final evil form that of
00:04:45
demon snake where the horn is even
00:04:47
longer and he's covered from head to toe
00:04:49
in blood which if I'm honest is probably
00:04:51
going to cause the children's party
00:04:52
bookings to dry up
00:04:54
thank you
00:05:02
what's worse is that unlike the normal
00:05:04
blood you might get all over yourself in
00:05:06
the regular course of being a hero this
00:05:08
demon blood doesn't wash off in mother
00:05:09
base's showers this means that until you
00:05:12
get your act together and start clearing
00:05:13
some of those demon points you're going
00:05:15
to be all bloody and sticky attracting
00:05:16
flies wild animals and scared looks from
00:05:19
the mother Bay soldiers although that
00:05:20
might just be because of the random
00:05:22
beatings
00:05:47
[Music]
00:05:54
even in the realm of secretly judgy
00:05:57
video games there is a clear winner in
00:05:59
the most judgy judge pants award for
00:06:01
most judgmentally judgy and it's
00:06:03
undertale that's because you'll discover
00:06:05
late in the game that undertale has an
00:06:06
entire location dedicated to judgment
00:06:09
before you tackle the final boss this
00:06:11
hallway where you meet Sans looks like
00:06:13
an opulent church and is dedicated to
00:06:15
you shamefully accounting for your
00:06:17
Myriad sins I can only apologize to any
00:06:19
Catholic viewers who are having horrible
00:06:21
flashbacks this is the moment when new
00:06:23
players of the game bumbling along
00:06:25
occasionally murdering opponents and
00:06:26
rarely thinking anything of it are made
00:06:28
to confront their deeds by Sans
00:06:30
depending on your level of violence he
00:06:32
chastises you more or less sternly
00:06:34
depending on how many characters you
00:06:36
killed
00:06:38
[Laughter]
00:06:41
hmm
00:06:48
so on at least one occasion he actually
00:06:51
tells you off for being rubbish at being
00:06:53
evil
00:06:56
[Laughter]
00:07:04
foreign
00:07:07
[Laughter]
00:07:09
mixed messages much Sans but what you
00:07:12
won't realize at first and potentially
00:07:14
even after a complete playthrough is
00:07:16
that undertale is remembering and
00:07:18
quietly judging literally everything you
00:07:20
do even when you've exited the game take
00:07:22
this example where you're on for a
00:07:24
pacifist zero kills run then by accident
00:07:26
or design kill a character but reload
00:07:29
the game to try and fix the problem and
00:07:31
end up getting chewed out by flowey when
00:07:33
you restart
00:07:42
first Sans is telling me off because I'm
00:07:44
bad at being evil and now the flower is
00:07:45
telling me off because I tried to undo a
00:07:47
murder starting to think it would be
00:07:49
easier if I just went for the kill
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everyone ending
00:07:55
ah okay fine fine I'll try harder I'll
00:07:59
try harder
00:08:04
sure
00:08:06
Cheryl
00:08:08
sweetie you might have thought you were
00:08:10
wise to silent Hill's judgy ways having
00:08:13
played other Silent Hill games prior to
00:08:15
Silent Hill shattered Memories but you
00:08:17
couldn't have anticipated the new even
00:08:19
more thorough surveillance going on in
00:08:21
shattered Memories where your every
00:08:22
action is being discreetly tracked so
00:08:25
the game can build a psychological
00:08:26
profile based on your behavior in
00:08:28
shattered Memories amnesiac dad Harry
00:08:30
Mason is on the trail of his missing
00:08:32
infant daughter Cheryl in the titular
00:08:34
town where the weather has deteriorated
00:08:36
from Sinister fog to Frozen hellscape
00:08:40
[Music]
00:08:49
in between spells of Harry creeping
00:08:51
around and fleeing from Freaky faceless
00:08:53
flesh mannequins the game has a framing
00:08:55
narrative where you're in a
00:08:57
psychiatrist's office being assessed
00:08:59
with questionnaires of dubious
00:09:01
therapeutic benefit
00:09:03
[Music]
00:09:08
therapy session however is only the tip
00:09:10
of the game's psychoanalytical Iceberg
00:09:12
away from the therapy couch shattered
00:09:15
Memories is additionally monitoring
00:09:16
things like how friendly or unfriendly
00:09:19
you choose to make Harry sure
00:09:22
damn cops and how much time he which is
00:09:25
to say you spends looking at stuff like
00:09:27
booze and boobs
00:09:31
[Music]
00:09:33
is to be searching for your daughter you
00:09:35
better believe Silent Hill is judging
00:09:37
you come the end of the game it's
00:09:38
revealed that the patient and the
00:09:39
psychiatrist's office actually is Twist
00:09:42
grown up Cheryl and Harry was twist Dead
00:09:45
all along the Harry you've been playing
00:09:47
as is in fact the manifestation of
00:09:49
Cheryl's delusion that her dad is still
00:09:51
alive wake up
00:10:02
he was a human being
00:10:05
you never knew him and you never will
00:10:08
the sum total of your behavior
00:10:10
throughout the game is then tallied and
00:10:12
you're either awarded the good ending
00:10:13
where it's revealed that in life Harry
00:10:15
was a nice guy or you're condemned with
00:10:17
one of the various Bad Endings where
00:10:19
it's revealed but in life Harry was for
00:10:21
instance an abusive drunk or a cheating
00:10:24
latch can we be in your next book
00:10:26
[Music]
00:10:28
dedicated to us you know dedications are
00:10:31
always to my wife and daughter it's only
00:10:34
fair
00:10:38
also and here's fun you may not have
00:10:40
made the connection that the freaky
00:10:42
faceless flesh mannequins were also
00:10:44
evolving over the course of the game to
00:10:46
symbolically represent your cumulative
00:10:47
transgressions as tracked by the game so
00:10:51
they've got horrible skin conditions for
00:10:53
instance or boobs
00:10:58
Silent Hill is n't angry at you it's
00:11:01
just disappointed and also angry so I'd
00:11:04
watch out if I were you
00:11:11
thank you
00:11:13
[Music]
00:11:27
[Music]
00:11:31
Nosferatu is a 1994 action platform game
00:11:34
for the SNES that is best described as
00:11:36
Prince of Persia meets vampires and
00:11:38
vampires beats punching
00:11:41
in it you play as Kyle whose girlfriend
00:11:43
Aaron has been kidnapped by the
00:11:44
Nosferatu of the title Aaron is being
00:11:46
held in saidnos ferati's Lair a
00:11:49
sprawling Castle full of traps monsters
00:11:51
and apes for some reason
00:11:56
while Carl is extremely good at punching
00:11:59
things the game is very hard and no
00:12:01
doubt you'll be having to look at the
00:12:02
continue screen a lot more than you'd
00:12:04
like
00:12:05
[Music]
00:12:10
the continued screen takes the form of a
00:12:13
photo of Kyle and Aaron looking happy to
00:12:15
remind you why you're here and why you
00:12:16
must continue fighting this is
00:12:18
underlined if you choose not to continue
00:12:19
upon which you see a scene of the
00:12:21
vampire biting Aryan to recruit her to
00:12:23
his ever-growing army of the undead and
00:12:25
also Apes
00:12:27
thank you
00:12:32
well you might not realize while playing
00:12:34
the game is that Nosferatu is quietly
00:12:35
keeping track of exactly how well you're
00:12:37
doing in the original Japanese version
00:12:39
of the game you have eight continues and
00:12:41
once those are gone you're locked into
00:12:43
the game's bad ending in the US and
00:12:45
European versions of the game the
00:12:46
visible continue counter is gone but the
00:12:48
deal Remains the Same if you die and
00:12:50
continue eight or more times you might
00:12:52
notice some subtle differences in the
00:12:54
continue screen that tell you that
00:12:55
things are going to end badly for Kyle
00:12:57
for a start the Aaron in the photograph
00:12:59
has changed subtly but significantly if
00:13:01
you look closely her teeth now seem
00:13:03
pointier and more fang-like and her brow
00:13:05
is slightly furrowed indicating that
00:13:07
she's already been turned by the vampire
00:13:09
it's subtle but clear when you switch
00:13:11
back and forth between the pictures
00:13:13
[Music]
00:13:16
plus if you choose not to continue at
00:13:18
this point you no longer get the biting
00:13:20
scene as presumably the biting has
00:13:22
already happened off camera
00:13:24
[Music]
00:13:28
now if and when you do finally finish
00:13:30
the game instead of the triumphant
00:13:32
ending cutscene of Kyle rescuing Aaron
00:13:34
[Music]
00:13:39
we get a new scene in which Kyle saves
00:13:41
her pulls her in for an Embrace and then
00:13:43
reels back in pain clutching his neck
00:13:54
so that's bad also I now have to scroll
00:13:57
back through all the pictures in my
00:13:58
camera roll looking for fangs so thanks
00:14:00
a lot nosferati
00:14:19
back in the late 1990s squaresoft dipped
00:14:22
its toe in the survival horror genre
00:14:24
with the series Parasite Eve which is
00:14:26
presumably the day before parasite day
00:14:28
when all the kids unwrap their new
00:14:30
parasites Parasite Eve 2 released in
00:14:32
1999 cast you as an FBI operative named
00:14:35
Aya Breyer investigating the existence
00:14:37
of Neo mitochondrial creatures and if
00:14:40
you ever studied biology you'll know
00:14:41
that the mitochondria are the part of
00:14:43
the cell that controls turning into a
00:14:45
gross monster
00:14:46
[Music]
00:14:53
[Music]
00:14:59
maybe I shouldn't have bought my biology
00:15:01
degree off the internet
00:15:03
you'll spend the majority of parasite E2
00:15:05
just trying to stay alive in the face of
00:15:07
a Relentless barrage of hideous mutants
00:15:09
so you can't be blamed for missing some
00:15:10
of the subtle things that the game is
00:15:12
secretly judging you for such as whether
00:15:14
or not you've thrown a character called
00:15:15
Jody immediately after reading a memo
00:15:17
from a character named Pierce a memo
00:15:19
that doesn't say for example bone Jody
00:15:22
now hugs and kisses Pierce
00:15:26
yeah I didn't even know I was supposed
00:15:27
to do that I just love a natter Bell to
00:15:30
complete a Litany of small tasks most of
00:15:32
which involve hauling Pierce's ass out
00:15:34
of trouble and you'll close off access
00:15:35
to the game's best ending miss a couple
00:15:37
more subtle moments like returning to
00:15:39
dry field at the correct time or picking
00:15:41
up a teddy bear lying near a motorcycle
00:15:42
and you'll consign yourself permanently
00:15:44
to the worst ending of the game
00:15:46
[Music]
00:15:58
all of these elements are interconnected
00:15:59
and none of them are signposted so it's
00:16:01
extremely easy to end up accidentally
00:16:03
ruining your entire playthrough because
00:16:05
you messed up in some small way
00:16:12
there is however one way to guarantee
00:16:15
you get the worst ending and that's by
00:16:17
taking more than three minutes to beat
00:16:18
the boss fight against the burner
00:16:19
monster thus allowing your faithful dog
00:16:21
Flint to die
00:16:25
well now it's not just the game judging
00:16:27
you I'm judging you too come a long way to
00:16:30
get here heavenly
00:16:32
just think
00:16:33
it all started in a match
00:16:36
[Music]
00:16:38
then you tried to kill me
00:16:40
see exactly what I mean
00:16:43
trying to save your sorry eye now the
00:16:46
premise of cyberpunk 2077 is that you're
00:16:48
a gun for hire in a dystopian future
00:16:50
with the ghost of a dead rock star
00:16:52
living rent free in your cyber brain the
00:16:54
dead rock star is one Johnny silverhand
00:16:56
and despite having the face and voice of
00:16:58
the internet's boyfriend Keanu Reeves he
00:17:01
has nearly none of the wholesome like
00:17:02
ability you know what you're starting to
00:17:05
remind me of me 50 years back
00:17:08
minus the Charisma an impressive
00:17:11
regardless the game is keeping an
00:17:13
extremely close eye on how you treat
00:17:15
your brain buddy to the point where
00:17:17
whether or not you can access the best
00:17:19
most satisfying ending of the game
00:17:20
hinges on your relationship with him
00:17:23
kind of tough deciding which of your
00:17:25
friends get to die isn't it
00:17:27
who says you got this one tune was
00:17:30
already dead
00:17:31
and he'd be honored to join you on a
00:17:34
wild suicide run what's more the game
00:17:37
isn't just keeping tabs on your
00:17:38
treatment of silver hand in a
00:17:40
straightforward way like one way you can
00:17:42
get in his good books by just saying
00:17:44
nice things and giving him little gifts
00:17:46
and it's not just enough to rack up
00:17:48
loyalty points by completing the side
00:17:49
missions Johnny wants to do no cyberpunk
00:17:52
2077 has selected one very specific
00:17:55
mid-game conversation to secretly be the
00:17:58
determining factor in whether or not you
00:18:00
can sufficiently befriend this ego
00:18:01
maniacal ghost in the machine at the end
00:18:04
of the mission where you wind up having
00:18:05
a heart to heart with silver hand in an
00:18:07
old oil field you have to select a
00:18:09
series of precisely the right dialogue
00:18:11
options or else the game designs you've
00:18:13
irrevocably mock things up with your
00:18:15
mate Johnny and he'll never offer you
00:18:17
the special secret good ending right
00:18:18
towards the end of the story
00:18:20
said it was my real grave
00:18:23
what would you write
00:18:24
you right here lies Johnny silverhead
00:18:27
notably your dialogue options in the
00:18:29
pivotal conversation are sometimes only
00:18:31
subtly different in tone from each other
00:18:33
so there's nothing as obvious as an
00:18:35
option to say hey Johnny you're the best
00:18:37
let's be friends forever when you said
00:18:39
you let your friends down
00:18:41
did you mean Rogue only if you pick the
00:18:43
exact right options in this exact
00:18:45
conversation will the game deem you
00:18:46
worthy of the special secret good ending
00:18:48
and what is that you ask it's the one
00:18:51
where you go to space in the end because
00:18:52
of course it is which means that at
00:18:54
least one game developer got my letter
00:18:56
asking for all games to feature Keanu
00:18:58
Reeves and you go to space in the end uh
00:19:00
everyone else I will accept it in a
00:19:02
patch ah you just discovered what it
00:19:05
takes to become a legend grab your iron
00:19:07
let's mobilize well well you made it to
00:19:10
the end of this video about games that
00:19:13
were silently judging you let me just
00:19:14
make some notes here it doesn't matter
00:19:16
what that's about
00:19:17
Andy had the video go I wasn't watching
00:19:19
it went well um they watched all the way
00:19:21
through to the end and they got the good
00:19:22
ending where Mike lives
00:19:24
so so yeah okay
00:19:27
snipers you can stand down
00:19:29
all right they're off well then Mike you
00:19:32
must be feeling pretty pleased
00:19:34
cool so if you enjoyed this video why
00:19:36
not watch another one from outside Xbox
00:19:37
there's one here or if you want
00:19:39
something else from outside extra why
00:19:40
don't check out this video down here and
00:19:42
I said stand out
00:19:47
I mean what can you do

Description:

Lots of games judge your actions while playing, with things like karma systems, or bad endings. More insidious, however, are the games that are secretly judging you in the background as you play, with hidden systems and criteria that you, the player, are none the wiser about. Here are seven examples of games that were secretly judging you the whole time you were playing. Enjoy, and subscribe for more videos like this from Outside Xbox! --- Official Merch Store! https://store.outsidexbox.com/ If you like what we do, you can support us by joining the OX Supporters Club. It's totally optional but it helps us make more of the stuff you love: https://www.patreon.com/OXclub Outside Xbox brings you daily videos about videogames, especially Xbox games. Join us for new gameplay, original list videos, previews and other things (ask us about the other things). Thanks for watching and be excellent to each other in the comments. Find us at https://www.outsidexbox.com/ Follow us on Twitter: http://www.twitter.com/outsidexbox Follow us on Instagram: https://www.facebook.com/unsupportedbrowser

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