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00:00:14
[Captions/Subtitles by Avram, Carter McLean and Stormyblue]
00:00:18
Okay, let's be real here. Super Mario Odyssey is literally everything I wanted from a Mario game today.
00:00:24
I'm not even joking! I mean... sure it's not perfect...
00:00:27
... but it's completely brimming with personality, charm, and more collectible moons than you can shake a stick at.
00:00:32
... And I don't know why that's an English saying.
00:00:34
But it doesn't matter because Nintendo sent me this game, It was fantastic, and it deserved its own Beta64 episode.
00:00:40
So let's not delay this. Let's learn all about the development of Super Mario Odyssey.
00:00:53
Development of Super Mario Odyssey began immediately after Nintendo released Super Mario 3D World on the Wii U, back in 2013.
00:01:01
The team behind that Wii U title, dubbed...
00:01:05
... though later renamed...
00:01:07
... decided that they wanted to go back to Mario's roots in their new entry into the series.
00:01:12
In other words, they wanted to make it more like the open-world games of Super Mario 64 and Sunshine rather than the linear stylings of their previous 3D World.
00:01:20
After all, it's been so long since there was an open-world Mario game. Why not make it themselves?
00:01:25
But this does bring up an interesting question:
00:01:28
Why has it been so long since there was an exploration-based Mario game?
00:01:32
Well, it turns out that during the time of Super Mario 64's development, Nintendo had a focus on what they called "core gamers".
00:01:39
But after Sunshine, they shifted that focus to the casual gaming crowd... that is, until now.
00:01:45
With Odyssey, the team was flipping back to the old way of doing things:
00:01:48
Aiming towards fans who like action games and wanted Mario games just like that.
00:01:53
It's freedom like you never knew. Of all the themes the team used in Odyssey, they decided to focus on one thing in particular:
00:02:01
The theme of surprise. And in order to accomplish this, they decided to make a large variety of bizarre prototypes to...
00:02:08
... brainstorm what would surprise players the most.
00:02:10
One of these many prototypes involved Mario throwing his hat around the stage using the Joy-Con Controller on the Switch...
00:02:16
... and the team involved loved it so much that they chose to make it the game's staple move...
00:02:21
... and eventually, it evolved into that capture ability that we know and love today.
00:02:25
But that wasn't the only big idea that came from these varied prototypes.
00:02:29
In fact there were so many good ideas that the team wanted to use them all...
00:02:33
... and that's how kingdoms came to be. They decided to make each Kingdom like a Japanese hakoniwa...
00:02:38
... which are small dense box gardens. Much like those gardens, each kingdom became a dense sandbox environment with every one given their own unique gameplay scenarios...
00:02:47
... which originally came from those early protos. These kingdoms were also designed in such a way that players would be constantly making new discoveries...
00:02:54
... often in the form of finding one of those various Power Moons hidden in the area.
00:02:58
This design choice was also made that, even if players only have a few minutes to play, they could still find at least one new Power Moon in the time they had.
00:03:05
Which is very nice of them!
00:03:07
Of all the kingdoms in the game though, the one the team focused on the most was New Donk City.
00:03:11
The bustling metropolis filled with horrifying-looking real-life humans.
00:03:16
So in order to hook the player with something familiar (because let's be honest, this place doesn't even look close to a Mario setting)...
00:03:22
They chose a kind of familiar face to run the city... Pauline!
00:03:25
And even though she hasn't been in many Mario games, she was Mario enough to land the job as mayor of New Donk City.
00:03:31
But since she was no longer the damsel in distress...
00:03:34
... the team needed to flesh out her character a bit more. And what better way to do that than giving her an interest in jazz?
00:03:40
I mean, I can't think of a better way.
00:03:42
This decision led to the absolutely 10 out of 10 song "Jump Up, Super Star!" designed to hype up players for the game's upcoming release.
00:03:50
Which by the way, it's a fantastic job... Ugh... So good!
00:03:54
For all the kingdoms in this game, the team wanted there to be a sharp contrast between the visuals in each one, in order to give the player sense of culture shock.
00:04:02
After all, this game was based around surprise and the feeling of traveling the world, and what bigger surprise than realistic humans, a giant T-Rex...
00:04:09
... a freaking-
00:04:10
*beeps*
00:04:11
... and other such diverse art styles, which really solidified that feeling of discovery.
00:04:16
These differences between kingdoms also went as far as changing the currency between them...
00:04:20
...much like how the real world functions?
00:04:22
And speaking of that real world, some of Odyssey's kingdoms were actually based on real world locations
00:04:27
...like how Luncheon was inspired by italian cuisine...
00:04:30
... or how the Sand Kingdom was based on a trip Motokura took to Mexico.
00:04:33
Turns out that during the time Odyssey was being developed...
00:04:35
... it wasn't the only thing Nintendo was in the middle of developing.
00:04:39
The Switch hardware was also being created at the exact same time as this Switch exclusive game.
00:04:44
This allowed the Odyssey team to have an interesting opportunity.
00:04:47
During the Switch's development
00:04:49
... they were encouraged to share their own ideas for what should be in the system...
00:04:52
... which led to the inclusion of motion controls in each of the Joy-Cons
00:04:56
as well as the HD rumble feature...
00:04:57
which I'm sure Senran Kagura was very happy to get included...
00:05:01
This is also why Motion Controls play such a big part in Odyssey, because Odyssey was what literally got them included in the system in the first place.
00:05:10
It seems the first time the public technically heard about this new 3D Mario platformer was in April of 2014.
00:05:17
At that time Yoshiaki Koizumi revealed that EAD Tokyo was already developing the next Mario game...
00:05:23
... but wouldn't say whether it would release for 3DS or Wii U. But from what Kenta Motokura mentioned in the interview...
00:05:30
... it seemed that originally, Odyssey was planned to maybe be for the Wii U...?
00:05:35
He mentioned that the game, should it come out on Wii U, would need to better utilize the Wii U Gamepad.
00:05:41
So... I guess you could say that maybe, at the time, the game wasn't completely set on releasing for the unannounced NX system...?
00:05:48
Which, you know, would eventually become the Switch. But once again...
00:05:52
... this is all speculation. The next time we saw Super Mario Odyssey...
00:05:56
... was actually during the Switch reveal on October 20th, 2016. It was only for a few seconds...
00:06:01
... but we can already make some comparisons between this version and the final game. But before we start those comparisons...
00:06:07
... I want to announce something pretty freakin' big!
00:06:10
Because there are so many changes in Odyssey, there was no way I could find them all and put them all in this video...
00:06:15
... otherwise we'd have another Yooka-Laylee scenario on our hands.
00:06:19
Oh... so much work...
00:06:21
So instead, me and a group of fans have started the Beta Compare Club...
00:06:25
... which searches for changes in early footage and then lists them out online for anyone to read and learn from.
00:06:30
So instead of listing out all the changes in this video...
00:06:33
... I'm going to give you the highlights, and if you want to see them all, just head to:
00:06:39
It's got everything you want to learn and more. Anyway, enough of that.
00:06:43
Let's get back to the footage from the Switch reveal!
00:06:46
The most interesting thing about this footage is the fact that there's such a small amount of changes for being over a year older than the game's release.
00:06:53
I mean, there are a few in here, but a lot of them are just super small.
00:06:57
The best ones we found are the fact that the Jaxi sign is completely different...
00:07:01
... the moon fades on a different axis between this and the final, and a few ice formations were removed here.
00:07:08
Luckily the next footage we'll look at has a ton of changes in it. More than enough to make up for the last one.
00:07:13
This is from the Nintendo Switch presentation in mid-January of 2017...
00:07:18
... and actually marks the first time that we ever saw Cappy!
00:07:21
In fact, because of him being revealed at the very end of the trailer, his eyes were removed from all of the footage shown before that point.
00:07:29
These aren't actual changes...
00:07:30
... they were just meant to hide Cappy's existence for the bulk of the trailer. So with that explained, let's see some highlights!
00:07:36
First, a few of the signs in New Donk City were removed from the final game. Like this one for New Donk City itself...
00:07:42
... this simplistic sign for the Sand Kingdom, and, though not completely scrapped...
00:07:47
... this sign's design was meant to advertise the Steam Garden and was changed. The early version has it saying...
00:07:53
... "Kogwald" on it instead of Steam Gardens, which just so happens to be its original name.
00:07:59
The intro to Odyssey shown in the trailer also has a ton of changes to it.
00:08:03
Like how Peach looks incredibly different. Plus the carpeting changed too, and not to mention, no Tiara...
00:08:09
... though once again, this was just to remove spoilers at the time.
00:08:12
It wasn't a real change.
00:08:13
The ship alone went through a ton more changes in this footage, like here with the wood, the decor, the stairs, the pole and more importantly...
00:08:21
... Bowser's hair. Seems like he found some Fairy Tales-like prevention Rosemary Repel styling gel between this and release.
00:08:27
I'm really lovin' that change! [clicks twice] That's good!
00:08:30
A few months later at E3 2017, we got to see this intro again...
00:08:34
... thanks to the E3 game trailer for Odyssey.
00:08:36
It's definitely closer to the final game...
00:08:38
... but it does seem that the binding band is totally missing from the background... pretty important thing to forget.
00:08:45
Wonder why it's not there? Spoiler, a different location, not added yet?
00:08:48
I don't know myself, so let's move on to New Donk City shall we?
00:08:52
Here we've got an early version of the leaderboard sign for the jump rope minigame.
00:08:56
It's a lot simpler than the final version, going for a wooden sign kind of look, instead of the final's high-tech supercomputer...
00:09:02
... capable of holding the billion 99,999 high scores that were totally achieved legitimately. I swear!
00:09:09
[Sure they were, Andrew...] There was a playable demo of Odyssey at E3 too, which showed off a lot of the kingdoms in way more detail.
00:09:14
So it seems that the Club managed to find about, ummm...
00:09:17
... 10.63 BILLION text changes in the gameplay footage!
00:09:22
Some of them are more interesting than others. The first being that Multi Moons were originally called Grand Moons...
00:09:27
... kind of similar to Galaxy's Grand Stars...
00:09:29
... but probably not connected.
00:09:31
Also, that mission name shown here, called "Inverted Pyramid Showdown" was later renamed to "Showdown on the Inverted Pyramid" in the final.
00:09:39
Just thought you'd like to know!
00:09:40
Moving back to New Donk City (which we seem to be doing a lot today), let's focus on the rooftop park here.
00:09:47
Turns out that Mecha Wiggler's decapitated head, which in the final version was on display for all to see as a glorious bloody trophy of Mario's unquenchable rage...
00:09:54
... was originally a rocket, leading to the Moons: "Hanging from a High Rise" and "Vaulting Up a High Rise".
00:10:01
IGN's gameplay video from around the same time showcased the same demo and also revealed more changes to New Donk City...
00:10:08
... like early UI for the jump rope game, and more importantly...
00:10:11
... a super freakin' boring basic looking drum set that's literally disgraced all drummers everywhere like myself.
00:10:17
Luckily the final version looks loads better with gold-plated rims and a sweet logo to kick jump. Mmmph [kisses] ah...
00:10:24
The last piece of footage we'll cover in this video shows off Wooded Kingdom and boy...
00:10:28
... it's got a lot of changes, though a lot of them are small and usually just UI differences... or text changes.
00:10:33
Of all of them though, the most interesting has to be this:
00:10:37
In the Deep Woods part of the kingdom, that T-Rex that totally terrified me when it showed up for the first time...
00:10:42
... originally could be found sleeping in the woods. Though in the final, it's always on the lookout to terrorize you.
00:10:50
All day.
00:10:51
Every day.
00:10:53
Now, it turns out there's actually a bunch of early music tracks for Odyssey too, which can be easily found online.
00:10:59
There's so many of these though, that once again, I'm gonna just pick out the best ones from the bunch and of course...
00:11:05
... we've got to start with the main theme, which doesn't quite sound as full as the final version. Take a listen!
00:12:20
And you want to know what the second best theme in this game is? Wooded Kingdom, baby! Boy, that is my freakin jam.
00:12:27
I listened to that thing for... like 45 minutes straight, and it still hasn't gotten old!
00:12:31
Anyway, in this early version the instruments sound completely different.
00:12:36
Much more muted compared to what you hear in the final! Take a listen!
00:13:56
[Cliffs of Dover - Eric Johnson]
00:13:57
So that's the development of Super Mario Odyssey.
00:13:59
First things first, thank you so much for watching and being patient with me.
00:14:03
It's been a crazy 2, 3, 4 something months. And...uh..
00:14:08
... I'm... I'm gonna say... it was... it was rough.
00:14:10
BUT!...It's gonna be okay because of the Beta Compare Club!
00:14:14
Me and a group of fans have started this club...
00:14:17
... where we go through early footage and we compare it to the final game, write out all of our findings...
00:14:22
... and it's up on:
00:14:26
So you saw my video, right?
00:14:27
Obviously! You saw all the things I talked about?
00:14:29
It's not even CLOSE to the amount of stuff that they found.
00:14:32
So go to club.beta64.tv! Read up on all the changes they found!
00:14:37
UI, text, object changes, so many things! Literally can't even count them all!
00:14:42
Or maybe you could if you took a while, I don't know!
00:14:45
So first off, let's just thank all of these people.
00:14:48
Look... look at all these people that helped with this video, specifically.
00:14:50
All those people...hearing footage in Odyssey. Thank you so much. You guys are incredible, you're saving my life.
00:14:58
Second people saving my life, patrons! Thank you so much, patrons, down on the bottom screen.
00:15:04
Those are the people who got the... the tier... the reward tier to be shown at the end of the video.
00:15:09
Thank you, each and every one of you. The $1 people, the $4 people, the $8 people, the $20 people.
00:15:15
Even the $99 people. You all are incredible, thank you so much. You are my rock.
00:15:22
So... remember!
00:15:26
This is gonna be a thing now!
00:15:27
This is gonna be a thing. The Beta Compare Club is gonna be comparing footage for all of my videos for, like, now until eternity.
00:15:34
So be sure to bookmark it! Bookmark club.beta64.tv!
00:15:38
It's gonna be updated with games, and I think the next one's gonna be Donkey Kong Country Returns.
00:15:43
So keep a look out. Keep a look out, and also keep a look out for 2018. It's gonna rock.
00:15:50
Speaking of rock...
00:15:51
[Cliffs of Dover - Eric Johnson]

Description:

Are you ready to learn all about the development of Super Mario Odyssey? Then let's-a-go! :D See MORE changes in Odyssey's footage here: http://club.beta64.tv Thanks to Nintendo for sending me the game! I have a Twitter! https://twitter.com/Beta64Official And a Discord server! https://discord.com/invite/beta64 And a Patreon too! https://www.patreon.com/cw/beta64 Sources: https://en.wikipedia.org/wiki/Nintendo_Entertainment_Analysis_%26_Development https://en.wikipedia.org/wiki/Nintendo_Entertainment_Planning_%26_Development https://en.wikipedia.org/wiki/Super_Mario_3D_World https://www.mariowiki.com/Super_Mario_Odyssey#Items_and_objects https://en.wikipedia.org/wiki/Super_Mario_Odyssey http://www.ign.com/articles/2014/04/08/next-3d-mario-game-in-development First Look at Nintendo Switch (https://www.youtube.com/watch?v=f5uik5fgIaI%29 Switch Presentation 2017 Trailer (https://www.youtube.com/watch?v=5kcdRBHM7kM%29 E3 2017 Trailer (https://www.youtube.com/watch?v=wGQHQc_3ycE%29 E3 Demo Gameplay (https://www.youtube.com/watch?v=hUObvU9A_Cg%29 E3 Sand Kingdom & New Donk City (https://www.youtube.com/watch?v=t92phCwLJVw%29 E3 Wooded Kingdom (https://www.youtube.com/watch?v=f8cyFpns0IE%29 IGN E3 Gameplay (https://www.youtube.com/watch?v=wcZt35MOpxU%29

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