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Maya
Autodesk
3d animation
breakdown
workflow
Rendering process
Behind the Scenes
Making of
3D Animation
MayaAdvantage
Maya vs Blender
Rigging
Why studios use Maya
Best Animation
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Maya or Blender
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Behind the Curtain
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Set Design
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Moana 2
Disney Animation
Disney Magic
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Disney Studios
Pua
Hei Hei
Kakamora
Disney Plus
Water VFX
Storyboard
Layout
Maui
Oceania
Vaiana
Simea
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Subtitles

00:00:02
it is class creatives and in this video
00:00:04
we'll discuss how Disney animations
00:00:06
monana series uses Autodesk Maya to
00:00:08
produce award-winning animations for its
00:00:10
most recent sequel many of our students
00:00:12
are curious about the software and
00:00:14
techniques that were used to bring these
00:00:15
Cutting Edge animations to life for the
00:00:17
highly anticipated franchise which is
00:00:19
making a comeback in its most recent
00:00:21
chapter moana's latest trailer is
00:00:23
looking very promising and picking up
00:00:25
where the previous 2016's animated
00:00:27
feature left off in this video we'll
00:00:29
discuss how the award-winning animations
00:00:31
were made with Maya Autodesk paired with
00:00:33
state-of-the-art tools integrating
00:00:34
handdrawn graphic elements to enhance
00:00:36
the 3D characters how liveaction
00:00:39
reference footage is used to inspire
00:00:40
original acting choices and the key
00:00:42
frame animation
00:00:45
process shots and animated features
00:00:47
often start with story ideas which are
00:00:49
then boarded out with comedic and
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critical moments highlighted for the
00:00:53
animators to convey layout is then
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created by artists to bring these 2D
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ideas to 3D with environments camera
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animation and basic character animation
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animators would then take the layout
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shot and adjust the camera to heighten
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the acting and enhance the character
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seen in the shots sometimes additional
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background characters are still in
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production and in this case duplicated
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rigs were used to represent the
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additional necessary background
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characters in The Shot sometimes spheres
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are used to block in timing quickly
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versus trying to pose a complex
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character rig Taking Liberties to
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enhance the shot like duplicating Rigs
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and modifying them for background
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characters were appli IED in this shot
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to bring these comedic shots to life in
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early production once animation is
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finaled it's sent to the tech anim team
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for cloth hair feathers and necklace
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details it's a great example of how
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shots can come together organically
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through the creativity of the animator
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and the talents of other departments the
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final visual team to touch the shot is
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the lighting department which renders
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everything together to keep the look of
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all shots
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consistent another typical workflow that
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helps layout and animators is an
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animation cycle library for characters
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this helps keep characters on model when
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moving and saves production time to have
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a base to start from and bring
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characters to the scene with movement
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quickly so often times early impr
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production Cycles are created for this
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purpose it also AIDS in developing the
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personality of the characters we can see
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the difference in characters personality
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simply based on their animated walk
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cycle from Al's tattoo animation the
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legendary Eric Goldberg who brought the
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genie to life in Aladdin animated the 2D
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character on the 3D animated character
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it's always fun to see how 2D animation
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can be mixed with 3D assets to add some
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extra life to scenes like many other
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cinematics and feature films animators
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acted out their performances in front of
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the camera to choose the best acting
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choices to animate their shots it's not
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uncommon for animators to act out their
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performances to try and rough in
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movements and get animation director
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approval prior to animating the
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characters this helps acting be
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believable in not just timing but
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crafting solid performances that might
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not have been thought of by the animator
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if not acted out in front of the
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camera sometimes less is more when it
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comes to acting and over animating can
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deter genuine acting moments similar to
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liveaction acting interacting with props
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sets and complicated shots like
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characters interacting will all have
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much more realistic timing and weight
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when animated with video reference even
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the most skilled and Veteran animators
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utilize video reference to create
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genuine acting
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performances for this shot the animator
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studied Youtube footage and viral videos
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of people getting punched in the face so
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that they could understand the physics
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involved details of how the body head
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and torso react based on impact were
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crucial for the comical bit to read
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correctly acting out the shot will also
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Aid the animator in subtle acting
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choices in the face and strong body
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mechanics to animate from for the shot
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the animator wanted to capture how Moana
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could not quite do the dance right and
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how to follow tala's graceful lead so
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the animator had to capture a tall
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feeling old yet graceful in the shot and
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some animators even brought in their own
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kids to act out some video reference for
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shots involving young Moana for complex
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shots involving props such as a rope
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video reference plays a crucial part to
00:04:10
capturing believable body mechanics
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communication with the tech art team and
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the animator also is critical to get
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seamless simulation between the
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character animation and the simulated
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props quick pause to tell you a little
00:04:23
bit about class creatives they offer a
00:04:25
top ranked game design curriculum online
00:04:28
all courses are top by industry veterans
00:04:30
with experience from Studios such as
00:04:32
Disney nauy dog Insomniac Google and
00:04:34
more leing the entire process of
00:04:36
animation and motion capture using
00:04:37
Autodesk Maya by following the methods
00:04:39
used to create moana's animation the
00:04:42
full AAA animation workflow is explained
00:04:43
in detail in their masterclass courses
00:04:45
learn professional workflows such as 3D
00:04:47
character modeling utilizing industry
00:04:49
standard software such as zbrush
00:04:51
Autodesk Maya and substance painter the
00:04:53
entire character design workflow is
00:04:55
covered from start to finish in their
00:04:56
masterclass offerings extensive
00:04:58
character rigging courses teach the
00:05:00
process of how to custom rate characters
00:05:01
for all of your project needs land that
00:05:03
new job receive higher pay and stand out
00:05:05
from the competition the great thing
00:05:07
about class creatives is the ability to
00:05:09
learn at your own pace and your own
00:05:10
schedule get started today for free with
00:05:12
the link in the description Disney
00:05:15
animators often create pre-production
00:05:17
tests to explore character personalities
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and
00:05:19
movements sometimes these tests even
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become promotional materials for the
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movie some just remain unseen tests that
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just Aid other artists internally or
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help directors see what could be
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possible early test versions of heii
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portrayed him as an angry and aggressive
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rooster with the goal to contrast his
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crankiness with pua's innocence trying
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to create comedic moments between them
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the test visually helped determine which
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would be the most entertaining ways to
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convey the characters and create the
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most memorable moments for the audience
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sometimes in production shots are
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animated and directors change their
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minds on character personalities and in
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this case heii was originally an angry
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character which was then reworked work
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to be more of a quirky goofy comedic
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character it's always interesting to see
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how characters change during production
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and how animators and artists adjust to
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these demands during the heat of
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production tests were created between
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Pua and heihei for not only
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entertainment purposes but to develop
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character personalities playing off
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contrasting personality types is a great
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animation technique to keep
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entertainment High while also creating
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contrast in the animation which
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heightens viewers attachment to
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characters in the movie some shots have
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variations of shots for the directors to
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choose from and even though an animator
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might have a preference for one version
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over the other ultimately the directors
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make the final call on what goes in the
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final version of the movie for more
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imaginative non-traditional characters
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such as the kakamura tests were created
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to see how they would move as a group
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the goal was to also make their
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individual performances interesting as
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they move together the test confirm that
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the characters look best when they are
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animated with high energy and favoring
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an up trajectory their of action
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favoring jumps while throwing Spears
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with long hang times and always having
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them bounce and not roll they deduced
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that rolling was a bit too passive so
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you'll never see them rolling in shots
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animated tests can result in Hero
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characters such was the case for the
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short gone fishing which was a Moana
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short that was going to be the trailer
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for the movie test of the character fish
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bill was initially a background fish who
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never was intended to be the main
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character until an idea for the trailer
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was pitched
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he was initially not rigged for
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animation other than for background
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swimming motions however the animator
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added some blend shapes and contact
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deformers for a shot when he was sliding
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into Maui's mouth these tests have a lot
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of value in production and the abilities
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of the animators lend so much to
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creating these entertaining moments and
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memorable characters characters such as
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tamatoa were often times animated from
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the video reference of the professional
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actors video recordings as they recorded
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their lines I would gladly talk about
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myself
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do you mind if I do it in song form now
00:08:02
I know I can be happy as a because I'm
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beautiful baby the element of water
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plays a huge role in the universe and
00:08:10
story of Moana very early in production
00:08:14
tests were necessary to test the
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capabilities of the anthropomorphic
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ocean character animators created
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numerous tests to figure out how to make
00:08:22
water emote tests such as the water
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waving were created to show the
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directors ideas on how the ocean could
00:08:28
emote and water rig internally dubbed
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Gretchen was created to animate the
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water interacting with baby Moana these
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key poses of the water rig were then
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handed off to the visual effects team to
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finalize the critical storytelling
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moment similar approaches were made for
00:08:43
other shots involving water using basic
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geometric shapes to block in movements
00:08:48
before final effects are created around
00:08:51
the blocked in movements Todd the
00:08:53
reference and storyboards were created
00:08:54
to capture the genuine acting movements
00:08:56
of baby Moana look tests were created to
00:08:59
Target development of the look of the
00:09:01
effect as well as how it could enhance
00:09:02
character development moments in the
00:09:04
movie for the original trailer shots
00:09:06
were combined together to animate Moana
00:09:08
and an animated fish for a final
00:09:10
composition as with many trailers and
00:09:12
animated shots unused ideas for animated
00:09:15
character acting were left on The
00:09:16
Cutting floor unused Maui's
00:09:18
Transformations included a lot of
00:09:20
interesting ideas to convey his
00:09:21
abilities to become other animals it
00:09:24
required a tight level of communication
00:09:26
between the animator to the visual
00:09:27
effects team to bring the transitions to
00:09:29
life seamlessly transitions need to be
00:09:31
quick convincing and entertaining to the
00:09:33
viewer a lot of the charm from Moana was
00:09:36
the musical moments that were animated
00:09:38
by the
00:09:39
artists with the directors choosing
00:09:41
which songs would have the most impact
00:09:43
during critical storytelling moments
00:09:45
while developing Maui Tess were created
00:09:47
to try and capture his personality for
00:09:50
complex shots with multiple characters
00:09:52
on the screen animators have to consider
00:09:54
what the focus of the shot will be and
00:09:57
when too many movements can start to
00:09:58
become a distra action making sure you
00:10:01
have clear poses is critical for these
00:10:03
types of shots in this sequence a gear
00:10:05
change was critical for Moana to change
00:10:07
her mood from being bored to then
00:10:09
overwhelmed by excitement from her
00:10:11
fellow villagers for Action sequences
00:10:14
and overall shot planning 2D
00:10:15
storyboarding was used for the planning
00:10:17
stages prior to animation this helps the
00:10:20
animator plan out key poses and rough
00:10:22
out timing it's common to utilize a mix
00:10:25
of 2D storyboards for shot and post
00:10:27
planning and liveaction video reference
00:10:29
to craft realistic poses and enhance the
00:10:31
acting of each shot even with
00:10:33
storyboarding and rough animation some
00:10:35
shots are even broken into two sections
00:10:37
shared between two animators for the
00:10:39
final shot it's not uncommon for
00:10:41
directors to change their minds on shot
00:10:43
angles and acting choices as the shot
00:10:46
progresses to heighten storytelling and
00:10:48
character staging 2D can be used for
00:10:50
many aspects from initial blocking and
00:10:53
pushing poses based on initial 3D
00:10:55
blocking with complex shots such as
00:10:57
these which involve water effect
00:11:00
body mechanics conveying weight and
00:11:02
interacting with the Rope tight
00:11:04
communication was necessary between the
00:11:06
animator Tech anom and lighting teams to
00:11:09
get the shot to look its best some
00:11:11
animators prefer to roughly draw poses
00:11:13
to visually test timing before they
00:11:15
dedicate time to crafting poses in 3D
00:11:18
this is a personal preference and the
00:11:20
workflow can vary from animator to
00:11:21
animator some shots can require over a
00:11:24
dozen artists to finalize from
00:11:25
thumbnails storyboarding animation
00:11:28
technical animation effects and lighting
00:11:30
it's not uncommon for short 2cond shots
00:11:32
such as this one to require several
00:11:34
artists working together to bring it to
00:11:36
life well that about wraps up this video
00:11:39
on how Disney's Moana series utilizes
00:11:41
Autodesk Maya and why it's an important
00:11:43
integral piece to the feature film
00:11:45
animation creation process all
00:11:47
departments work together to bring
00:11:49
something new to the film the
00:11:51
combination of video reference mixing 2D
00:11:53
and 3D shots and advancements and visual
00:11:55
effects helped create one of Disney's
00:11:58
most watched franchises to life the
00:12:00
newest entry in the series looks better
00:12:01
than ever will you be watching in
00:12:03
theaters on release day let us know your
00:12:05
thoughts in the
00:12:07
comments and uh don't forget to like And
00:12:09
subscribe and we'll see you in the next
00:12:11
one perfect

Description:

How does Disney Animation's Moana franchise use Autodesk Maya to create award winning animation? Learn how the award winning movie franchise utilizes Autodesk Maya and industry workflows with keyframe animation, rigging, and more! Limited Access FREE trial: https://www.classcreatives.com/ Class Creative’s Maya for Beginners: Complete 3D Animation Masterclass | Comprehensive Foundational Guide!! UNLIMITED Course Access: https://www.classcreatives.com/bundles/pro Subscribe to our newsletter at: https://www.classcreatives.com/pages/subscribe Sponsors: 30 Days Free via Links - MAYA AUTODESK: https://www.autodesk.com/products/maya/overview?cjdata=MXxZfDB8WXww&mktvar002=afc_amer_us_maya&AID=15223429&PID=100275069&cjevent=d140091afa6d11f082381aa20a18b8f6&affname=100275069_15223429 ADOBE CREATIVE: https://www.bit.ly/CCADOBE MAYA INDIE (Supports Python Scripting): https://www.autodesk.com/campaigns/me-indie Wacom (10% off code:class_creatives_wacom):https://estore.wacom.com/en-us?irclickid=VwRxfKSJNxycUUHQV2SuWy3SUkpSbaWorVoIXU0&irgwc=1&afsrc=1 Pro Gear Our Instructors Use ►► https://www.amazon.com/shop/classcreatives Small commission earned from your support. ----------------------------------------------------------------------------------- Timestamps 00:01 How Maya is used for animation in the Oscar-Winning Disney franchise sequel Moana 2 00:46 Pre-Production: Animation Tests & Layout 01:55 Maya Animation: Library Cycles 02:22 2D Animation: Mixing CG & Traditional Styles 02:37 Maya Autodesk 3D Animation & Video Reference 04:21 Class Creatives Masterclass Access 05:14 Hei Hei & Pua: Animation Personality Tests 06:40 Unique Characters: Kakamora & Fish Bill Animation Tests 08:08 Water VFX 09:05 Production Shot Planning 10:12 Storyboarding: Story Planning & Animation 11:36 Conclusion This video features the work from the following artists: https://vimeo.com/user5107322 Minor Jose Gaytan https://vimeo.com/reeceporter Reece Porter https://vimeo.com/user1670418 Trent Correy https://vimeo.com/user979512 Benson Shum https://vimeo.com/user1054738 Brien Hindman https://vimeo.com/amandaz Amanda Zima https://vimeo.com/user2137310 Adam Green https://vimeo.com/nicolasprothais Nicolas Prothais https://www.facebook.com/unsupportedbrowser Mario Furmanczyk https://www.facebook.com/unsupportedbrowser Oonaraoo Nara Youn https://www.facebook.com/unsupportedbrowser Chad Stubblefield https://www.facebook.com/unsupportedbrowser Bill Schwab https://www.facebook.com/unsupportedbrowser Hyrum Osmond https://www.facebook.com/unsupportedbrowser Kee Suong https://www.facebook.com/unsupportedbrowser Allen Ostergar Learn everything necessary to learn Character Animation utilizing Autodesk Maya taught by a AAA game professional with university level accredited instruction! We will cover the basics starting with the Ball Bounce, Pendulum, and how to apply the 12 principles of animation to the human form. We will apply all fundamental aspects taught to create full in game polished animations of: Idle, Walk, Run, Jump and more. In this foundation course we will be learning the fundamentals of Character Animation and game development. (specifically for the Unreal engine, but this method will also work for other game engines such as Unity). Autodesk Maya is the industry standard 3D animation software, understanding the concepts in this course will help you land a job in the game, film, tv, or music industry. In this course you will learn how to animate your custom created character from scratch. Over 15 hours of Animation instruction! We’ll be utilizing the latest software packages that top tier gaming studios of today use to create all of your favorite titles! Autodesk Maya, Unreal Engine’s Maya Animation Rigging Toolset (A.R.T. for short), and the Unreal game engine. Why Learn From Class Creatives? This course features an accredited university level animation instructor who has over 15 years of experience animating both keyframe, and motion capture for studios such as Naughty Dog (Uncharted Franchise), Insomniac (Ratchet and Clank Franchise), Guerilla Games (Killzone Franchise), Sucker Punch (Infamous Franchise), Google, Disney and more. Whether it be a complex hyper realistic animation or a cartoony stylized “Disney” character animation it ALL starts with the fundamentals which we cover in these lectures.

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