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tutsbykai
tuts by kai
kai
tuts
beginner
tutorial videos
tutorials
tutorial
how to
beginner tutorial
easy tutorial
simple
easy
animation
blender
lineart
shader
telltale games
borderlands shader
freestyle blender 2.8
eevee
npr shader
anime material
anime shader
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00:00:00
so when you want to make a cool cartoon
00:00:01
shader in a bunch of different styles
00:00:04
from a bunch of different things hey
00:00:05
guys one might touch my Chi I'm Kai and
00:00:07
today we are back in blender once again
00:00:09
taking a look at at what I just said
00:00:12
we're getting started and I made a video
00:00:14
talking about the actual shader portion
00:00:17
of this before so if you want a more
00:00:19
in-depth kind of thing for just that
00:00:21
then definitely go check through the
00:00:22
link in the description and it'll
00:00:23
probably at the end of this video but
00:00:24
we're gonna mix a couple of things
00:00:25
together day so I'm gonna go ahead and
00:00:26
delete the principle be SDF shader node
00:00:29
I'm gonna give her that because we all
00:00:31
need it hit shift a and I'm gonna add in
00:00:33
a couple of things with it we're going
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to search for the word shader and we're
00:00:36
gonna grab a shader to RGB we're gonna
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put that right there and we're gonna hit
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shift a and we're also gonna grab a
00:00:43
color ramp node but I already have one
00:00:46
down here so we don't need that we just
00:00:48
go ahead and delete that for a second
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I'll just move this one on up we'll get
00:00:51
into these colors in a second here I'm
00:00:52
gonna hit shift a and we're gonna hit
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search and we're gonna add in a diffuse
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material and it hooked all of these up
00:01:00
so the the B SDF into the shader and
00:01:03
then the color into the color ramp and
00:01:05
then the color ramp into the surface of
00:01:08
the mature output now you can see we got
00:01:10
something like this now yours won't look
00:01:12
like this because it's gonna look like
00:01:14
cuz it's gonna look like this which is
00:01:20
pretty much nothing right so it's gettin
00:01:21
it's gotten rid of all the cool light on
00:01:23
it and everything that's because what we
00:01:24
need to do is we need to do a couple
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things we need to change this from
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linear to constant and then we need to
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go ahead and drag this white one all the
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way back here they made this little plus
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button to add in other colors and this
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is pretty much what I did up here just I
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just want to save that one cuz I like
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the colors the way they were so a plus
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and then we'll just click this and
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change the colors and whatever that's
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pretty much all I did I just saved us
00:01:44
some time by doing it up here and
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getting the colors perfect the way that
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I wanted them in the first place so this
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one right here this hex value is that
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guy right there and that and this guy is
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that and the white is just solid white
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yeah and then and this one is just very
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slightly off-white just to give a little
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bit of a highlight on the top the
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tippity-top most places like this place
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right here alright so now that we have
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that all set up we can go ahead and do
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the actual freestyle line which is the
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actual
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cool main part of the show here so let's
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go ahead get started I'm gonna go to the
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to the actual main tab here which is
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like the render tab the scene tab I
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suppose we're gonna go down here and
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check freestyle make sure that is on we
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don't need to do anything with this line
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thickness we haven't you know even touch
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that I'm gonna go ahead and go down to
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here and what we're gonna do is in the
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in the layer tab here I'm gonna scroll
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on down till we find the Freestyle line
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set and hit plus now we can just uh we
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can name this something if you want you
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just call it line I don't doesn't really
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matter and then we can go ahead and
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start changing stuff now you're not
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gonna see anything change I am on reader
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viewport shading right now so I'm not on
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solid I'm not material I am on rendered
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my background is also a blue color like
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that by the way just in case you were
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curious and what hex value looks yeah so
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now if I were to go ahead and render on
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this you'd be able to see that it does
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this and has a nice line to it and
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pretty much if you want to be done you
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can be done but you can see how the
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edges aren't very they're not tapering
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at all and doesn't look very good it's
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kind of thin and some of the little
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pieces here were kind of messed up you
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see it kind of doubles there and and the
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places so we can do a couple things to
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fix this up but it does look pretty good
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already by itself so I'm gonna do is
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we're gonna go ahead and scroll on down
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to this freestyle line a style here and
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we're gonna change this name - maybe
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just line again and we're gonna go to
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thickness now thickness is what them is
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the main category we're gonna want to
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worry about so it's down here we're
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gonna leave this on center and we're
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gonna add a modifier and this modifiers
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gonna be a long stroke now we don't
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really want it to be this way because
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what we need is we need the little
00:03:49
curves so when it changes from linear to
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curved and now we have this nice little
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like black white curve the kind of thing
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that you would use if you were fixing up
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colors there's not four colors it's for
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the aligned width and tapering so that's
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pretty cool
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now we're gonna drag this bottom this
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top one all the way down and then we're
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drag this one up to then we're gonna
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drag a point from the middle from the
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middle up to about right there
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half in-between this guy right here now
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you could go let's try it down here
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first there you go like that and see
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what it does so pretty much this is
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going to taper the line and make it a
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bit thinner on the edges you can see
00:04:26
that
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does it does really well use very very
00:04:29
thin and the lines are being tapered but
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that's - that's not enough so I'm gonna
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put that up right there and we're gonna
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change this from mix to multiply and
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we're gonna hit render on this once
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again and now we have a bit of a thicker
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line now you can see that the edges are
00:04:44
being tapered which are pretty sweet but
00:04:47
still kind of thin so I'm gonna go ahead
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and bump up the thickness right here in
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the Freestyle line style to maybe five
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sure and we'll give that a render again
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unfortunately not the rendered every
00:04:59
time you see the difference but that's
00:05:00
only because it does it does this as a
00:05:02
post-processing effect not as a
00:05:04
real-time effect it's not a real-time
00:05:08
technique right here so we got a bit of
00:05:11
a thicker line which looks nice
00:05:13
you could offset it to have the line be
00:05:15
generated inside the mesh or outside the
00:05:18
mesh or relative so you can get like an
00:05:20
in-between wherever you want it so the
00:05:21
more you go to one the more outside
00:05:23
visit the more you go to zero the more
00:05:24
inside it is you can go halfway
00:05:25
in-between have a like on the edge or
00:05:27
whatever but default is 0.5 by the way
00:05:30
I'm gonna leave doesn't Center for now
00:05:32
so that looks good the way that it is we
00:05:34
can also bump up the the in the center
00:05:37
of this by dragging these pieces up the
00:05:39
edge pieces and then hitting render on
00:05:42
this now you can see that it's a bit
00:05:46
thicker so it still tapers but it's a
00:05:48
bit thicker on the ends which looks
00:05:50
pretty sweet so I think I'll leave it
00:05:51
like that maybe not that much maybe just
00:05:53
the first line right here so we have
00:05:55
these four little chunks one two three
00:05:58
four maybe I'm the first slow chunk I
00:05:59
will leave it right there so looks good
00:06:01
we can downsize that and we can do a
00:06:03
couple more things now we can add
00:06:04
another modifier and we can we can make
00:06:06
this noise there we go and this noise
00:06:09
it's gonna be way too much if we do this
00:06:11
the default value you can see that it is
00:06:13
way too much it looks all squiggly like
00:06:15
really really bad
00:06:16
so we're go ahead and turn the amplitude
00:06:18
down to one or even actually I think I
00:06:21
did point five to be honest with you and
00:06:22
then I think it looks much better than
00:06:25
what it did before
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yeah it looks much much better so you
00:06:28
can see we have the very very subtle
00:06:31
kind of noise staggering compared to
00:06:35
this which was
00:06:38
nothing we don't want to turn that off
00:06:40
okay there we go
00:06:41
compared to this which is just a hundred
00:06:45
percent smooth all the time so that's
00:06:47
what that's what it was and that's what
00:06:49
the noise modifier and it looks a super
00:06:50
good it just gives it a little added
00:06:52
kind of effect which looks super good so
00:06:54
I like that a lot let's put that noise
00:06:56
back on there there we go and point five
00:06:58
all right so we can do some more things
00:07:00
we can change the color of stuff by
00:07:04
scrolling on down to the color value
00:07:08
here in the free style line style
00:07:10
changing the base color we'll go ahead
00:07:11
and go ahead and I drop the darkest
00:07:14
colour of our material that we created
00:07:16
and then we'll just click that and then
00:07:18
just drag it down a little bit
00:07:20
saturate it a little bit something like
00:07:22
that and maybe just drag it down the
00:07:24
color value a little bit so that we were
00:07:26
into this you can see that our line is
00:07:29
no longer black and is now a color which
00:07:31
looks nice but I think that's too blue
00:07:33
for the teal the darkness that we have
00:07:35
so I'll go ahead and just fix it up a
00:07:37
little bit and there we go that's much
00:07:40
better all right so that looks pretty good now
00:07:42
we have a line that is blending a bit
00:07:46
more with our without a bit more with
00:07:48
our shape I think it's kind of thin
00:07:49
still so maybe we can go ahead and
00:07:50
actually turn this thickness up to
00:07:52
something crazy like eight and there we
00:07:57
go yeah that's pretty good
00:07:59
I think we probably actually get away
00:08:00
with even doing ten maybe I don't know
00:08:03
it just depends on what you're going for
00:08:04
if you want the really thin line and
00:08:05
then do the thin line if you want the
00:08:06
thicker line good the thicker line but
00:08:08
yeah I think that was pretty good for a
00:08:09
thick style line for a thin style line
00:08:11
I'm gonna say you should go maybe two to
00:08:14
one is just a little bit too thin
00:08:16
especially with the tapering on you can
00:08:18
barely even see it so that that if you
00:08:19
want a super thin line like anime style
00:08:21
definitely go for the two but if you
00:08:24
want just maybe a more subtle line
00:08:26
that's thin but not so thin maybe
00:08:28
probably the three is probably good
00:08:30
maybe the three or even the four or five
00:08:33
you can probably you could probably do
00:08:34
the five but yeah so that is pretty much
00:08:37
it for two days video I hope you guys
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and girls enjoyed it I hope you learned
00:08:41
something new about the Freestyle it's
00:08:43
more like a freestyle video rather than
00:08:45
the actual shader itself but that's
00:08:46
gonna be a for two days of video hope
00:08:48
you guys enjoyed it I'll see you in the
00:08:49
next one but on Tobin
00:08:53
[Music]
00:09:12
you

Description:

Today, we create a much awaited 3D lineart cartoon style shader in Blender 2.8 Eevee - using the Freestyle feature and a bit of cell shading NPR effects ! This effect can be found in games like Borderlands , Telltale games , and even in some cell shaded anime's ! If you'd like to help support my channel, please consider making a donation! It helps more than you know ✔ https://www.paypal.com/paypalme/2kai ▶️ How to make an NPR shader: https://www.youtube.com/watch?v=t91X4eukZY4 ▶️ Animated material in Blender: https://www.youtube.com/watch?v=Xa7wJZBuKXw ▶️ EPIC Pixel Art Shader in Blender: https://www.youtube.com/watch?v=semEVhy5t6U ▶️ FOLLOW ME: ✔ YouTube · https://www.youtube.com/tutsbykai?sub_confirmation=1 ✔ Twitter · https://twitter.com/tutsbykai ✔ Art Station · https://www.artstation.com/tutsbykai ▶️ DOWNLOAD BLENDER HERE: https://www.blender.org/ ▶️ ABOUT MY CHANNEL: My name's Kai and I create short, sweet tutorials to help anyone and everyone on the search for how to create their own art. If I helped you in any way... please subscribe - so you never miss another tutorial.

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