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00:00:01
survival series on the Hermitcraft
00:00:03
server. And this is my starter base.
00:00:05
I've built two wind turbines, which are
00:00:08
in theory powering my little house over
00:00:10
here. I also have a flock of animated
00:00:12
geese, which I'm incredibly proud of,
00:00:14
but that's besides the point. I
00:00:15
personally think these wind turbines
00:00:16
look absolutely adorable, but I can't
00:00:20
get out of my head the fact that they
00:00:22
kind of look like fans. And it turns out
00:00:25
there's a reason for this. Time to head
00:00:26
into a creative mode testing world. I
00:00:28
was reading through the comments of the
00:00:29
previous episode and a few sciency
00:00:31
people were mentioning that the wind
00:00:34
wouldn't pass through this obviously
00:00:36
because it's solid. So thus the the
00:00:39
turbine wouldn't actually turn all that
00:00:41
much like for the blades to be moving at
00:00:43
this speed with a design this
00:00:45
inefficient.
00:00:47
It would be chaos. Now I'm going to be
00:00:48
honest, these comments kept me up at
00:00:50
night. I was trying my best to think of
00:00:51
solutions to this. Obviously, with a
00:00:53
traditional windmill, the sails would
00:00:55
extend way past the structure and spin
00:00:57
around like that. But I I'm just
00:00:58
powering trap doors. That isn't really
00:01:00
possible for me. But I probably can make
00:01:04
something hollow. So, let's give this a
00:01:06
whirl. If I just create one of these,
00:01:10
something like this, then send observer
00:01:12
signals out like this. Have them power
00:01:15
blocks like this, and then place trap
00:01:18
doors on the faces of all of those
00:01:21
blocks. and trap doors on the inside of
00:01:24
all of the blocks and on the outside of
00:01:26
all of the blocks. Then I think to keep
00:01:28
this slim, I can probably use shelves on
00:01:30
the corners.
00:01:33
We
00:01:35
should be in business. Now all I need to
00:01:37
do is power this to turn it off and then
00:01:39
power it to turn it on. Turn down my
00:01:41
master volume and
00:01:45
immediately. What the heck? That is so
00:01:48
much better.
00:01:50
That looks
00:01:52
That immediately looks like that
00:01:54
actually is a functional thing. And it's
00:01:56
moving slightly slower.
00:02:00
Oh my goodness. Seeing these two
00:02:01
together, that that is endlessly better.
00:02:04
That actually looks like it's being
00:02:05
propelled by the wind. My goodness.
00:02:09
Oh, that's such a simple tiny change as
00:02:11
well. Like if I just chuck that on this.
00:02:16
But I think we can go bigger. So now
00:02:18
let's create a a 7 by seven area of
00:02:22
observers
00:02:24
going around like this. I'm using the
00:02:26
exact same method as before. I've got
00:02:28
all the trap doors on the outside. Now
00:02:30
for all the trap doors on the inside and
00:02:32
then all of the trap doors on the
00:02:33
outside. Then we have the shelves and
00:02:35
that should send a blade around. Now I'm
00:02:38
thinking for the center, how bad does it
00:02:41
look if I just
00:02:43
leave it static? It's not a good start
00:02:46
to be honest with you.
00:02:47
It's not looking good. But I wonder if
00:02:49
when we get two blades in, it will start
00:02:52
to look okay.
00:02:54
I mean, I'm not sure.
00:02:59
I mean, it's not it's not dreadful, but
00:03:02
definitely
00:03:05
Yeah, we need some animated trap doors
00:03:08
in that central 3x3 area.
00:03:12
Oh, and I I don't really
00:03:14
want a ring of observers in the middle
00:03:16
there. Here's what I'm thinking. Light
00:03:18
gray glass is really transparent. So, if
00:03:22
I can just build up something like this.
00:03:26
Ah, these ones are going to be tricky to
00:03:27
power. I wonder I wonder if we can leave
00:03:30
those ones and only have the trap doors
00:03:33
on the top and bottom work. And then
00:03:35
these almost act like uh smear frames.
00:03:37
Smear frames are like motion blur frames
00:03:40
that are used in handdrawn animations.
00:03:42
And I think I think your brain will fill
00:03:44
in the gaps with the fence gates. I'm
00:03:46
hoping they will. Anyway, now I just
00:03:47
need to connect up the redstone, which
00:03:51
actually because observers are
00:03:52
transparent, I can go up like this. But
00:03:54
that transparency is a double-edged
00:03:56
sword because it means I can't go down
00:03:57
like this. So, I'm having to do
00:03:58
something really ugly here. But I guess
00:04:00
this is just a proof of concept. Oh,
00:04:03
have we got the timings right
00:04:05
immediately? Hey, that's not terrible. I
00:04:09
think it just needs a little bit of
00:04:10
delay and the pulse length needs to be
00:04:13
extended a bit because this one here and
00:04:16
this one here are flicking on too fast
00:04:18
is a one tick pulse. So, they're kind of
00:04:20
appearing and disappearing too quickly.
00:04:22
But this is not a bad start. You know
00:04:24
what? If I make a three tick pulse, how
00:04:27
does that look? Is that all right? Or
00:04:30
two ticks.
00:04:32
Two ticks. Two ticks. Turn everything
00:04:34
off. Turn everything on with two blades.
00:04:38
It looks good from back here. Let's have
00:04:40
a look.
00:04:42
Yes. Yes. Yes. They are working. Those
00:04:46
two fence gates not being animated is
00:04:48
not making a difference in my brain. Oh
00:04:50
my goodness. That actually looks super
00:04:51
cool. So, we've got we've got the small
00:04:53
one, which now doesn't really look like
00:04:56
a windmill or wind turbine at all. I
00:04:59
still love this. I think this works
00:05:00
really well. This is fantastic, though.
00:05:03
This is working perfectly. If I now
00:05:05
increase the pulse length to three
00:05:07
ticks, does that make it better? Well, I
00:05:09
don't know. I think this is better. But
00:05:12
I've just had a thought. What if I could
00:05:13
get three blades going? So, I've set up
00:05:15
this circuit which will send redstone
00:05:17
pulses into this system seven ticks
00:05:19
apart from one another, which means that
00:05:21
the blades should be almost perfectly
00:05:24
evenly spaced.
00:05:27
And that does look good. H. It does look
00:05:32
good, but it looks a tiny bit more
00:05:35
slushy. I'm not sure this middle section
00:05:37
is working quite as well for the three
00:05:40
blades as it does for the two. We might
00:05:42
have to come back to this one. For now,
00:05:44
I want to see if I can make things even
00:05:45
bigger. I think I might be reaching the
00:05:47
limit where things definitely
00:05:50
no longer look good. 100%. I've only had
00:05:54
to do one corner to see. This is This is
00:05:58
not working. Okay, maybe I'm getting
00:06:00
somewhere with this idea. And funny
00:06:02
enough, I've added a little bit of swish
00:06:04
to the end, which I think if we can
00:06:06
carry that through the entire design,
00:06:09
then we might actually be on to a
00:06:10
winner. You know what I mean? I've been
00:06:12
building these things for a long time. I
00:06:14
am going slightly insane, but I actually
00:06:16
think this is kind of worked out. Editor
00:06:19
Mumbo here. What the heck was I talking
00:06:20
about? That thing was wiggling all over
00:06:22
the place. I'm I'm deleting all the
00:06:24
future clips that I have of me being
00:06:26
positive about that one. Now, just as I
00:06:28
was about to settle on the medium-siz
00:06:30
design being the best, I decided to
00:06:31
procrastinate a little bit by going on
00:06:33
Reddit. And it turns out that wasn't a
00:06:34
terrible idea because CK has designed a
00:06:38
stop motion windmill. This relies on
00:06:41
frames instead of an observer clock. And
00:06:43
it's pretty cool. Now, the first thing
00:06:45
that came to mind to try and get rid of
00:06:46
the block noise is to use dispensers
00:06:49
with powdered snow instead. But
00:06:51
honestly, this this looks super
00:06:53
redstone. I still can't stop laughing at
00:06:55
that thing wiggling about in the
00:06:56
background. So, I've also decided to go
00:06:57
down the same route as CK Humm and I've
00:07:00
created this. This red area is the area
00:07:03
that I assume would be taken up with the
00:07:04
windmill. You know what? This might
00:07:06
actually end up working quite well with
00:07:08
not that much visible redstone. Yeah, I
00:07:10
mean, I've created a redstone clog here
00:07:12
and I've got the working animation going
00:07:15
and there's only a handful of redstone
00:07:17
lines that are sitting on the outside
00:07:19
and I would say, yeah, with with the
00:07:21
proper decoration, I do think this would
00:07:22
end up looking really really cool. So
00:07:24
now I'm left with the really tricky
00:07:25
situation because in theory like this is
00:07:27
a considerably bigger windmill and looks
00:07:29
more windmill.
00:07:31
However, this back here even though
00:07:35
there is more redstone, like there's a
00:07:38
lot more blocks and things making up
00:07:40
part of it. I feel like
00:07:44
I can use this in a build
00:07:47
a lot easier. Like I think I can
00:07:49
integrate this ring into a nicel looking
00:07:52
structure whereas this is is very
00:07:56
visible. This seems a lot harder to
00:07:58
build around. Whereas I think I can make
00:08:00
this work. So now let's take that raw
00:08:02
redstone contraption and start
00:08:04
decorating. Now my first goal for this
00:08:05
is to maintain the same block palette
00:08:07
that I used for the wind turbines on the
00:08:08
Hermitcraft server. That's one thing
00:08:09
that I think went really well. I love
00:08:11
the look of the mangrove, all of the
00:08:12
tough blocks and the rusty copper. I I
00:08:14
love that combination and I think that
00:08:16
works nicely for the theme of the base.
00:08:18
But with this build being slightly
00:08:20
larger, I've got more opportunities to
00:08:22
firstly add a handful of extra
00:08:25
electrical goubbins and just random bits
00:08:27
and bobs to the structure itself, but
00:08:30
also I have more opportunities to play
00:08:31
around with gradients and shading. So
00:08:33
I've decided that for the base I want to
00:08:35
have almost like a reverse gradient from
00:08:37
what you would expect. Normally things
00:08:38
get darker towards the bottom, but I
00:08:40
like the idea that this windmill is sort
00:08:42
of shading the top of the base. I've
00:08:44
tried to take into account the shadows
00:08:46
underneath all the electrical bits and
00:08:48
I've even thrown in a handful of glass
00:08:50
panes just to finish off the effect.
00:08:52
Now, just out of pure curiosity, I also
00:08:53
put the old windmill next to the new
00:08:55
windmill. And I got to say, I mean,
00:08:57
firstly, you have to ignore the fact
00:08:58
that they are both rotating in different
00:09:00
directions, but I got to say, I am a
00:09:03
huge fan of the new design. This build
00:09:05
on the right looks fantastic, but it
00:09:07
does it kind of you kind of have to tell
00:09:10
yourself that it is a wind turbine. This
00:09:12
might be one of my favorite recent
00:09:14
builds. It's just so incredibly
00:09:16
satisfying. And the further I get away
00:09:18
from it, the less and less you can
00:09:20
actually see the redstone components on
00:09:21
the inside. And now it just looks it
00:09:24
looks like it's powering itself. Oh my
00:09:26
goodness. I just loaded it up with three
00:09:29
three blades. And that might be the
00:09:31
winner, you know, with all of the extra
00:09:34
detail and stuff. This now looks really
00:09:36
good. This might be my new wallpaper. I
00:09:39
just put shaders on just to see.
00:09:43
It's like perfectly framed within the
00:09:44
clouds as well. Oh my goodness.
00:09:47
Oh my goodness. Yeah, I'm leaving my
00:09:48
camera still. This is going to be my new
00:09:50
screen saver, I reckon. This This might
00:09:51
be one of my favorite builds I've worked
00:09:53
on. You know, this is ridiculously cool.
00:09:55
Well, what an incredibly successful day
00:09:58
this has been. Uh, I'm extremely excited
00:10:00
to construct those on the Hermitcraft
00:10:02
server. I think they will look brilliant
00:10:04
in this base right here. And I guess
00:10:05
that will all be happening at the start
00:10:07
of the next Hermitcraft episode. I
00:10:08
really do hope that you enjoyed this and
00:10:10
I will catch you all in the next one.
00:10:12
See you.

Description:

In this Mumbo Jumbo Minecraft redstone video, Mumbo takes on a new buildstone project - correcting the wind turbines that he built on the Hermitcraft server. These new animated Minecraft windmills are hollow, allowing the air to pass through them and in theory actually turn the sails! Hermitcraft episode: https://www.youtube.com/watch?v=08PxdLD16Ds Filming channel: https://www.youtube.com/user/ThatMumboJumbo2 Instagram: https://www.facebook.com/unsupportedbrowser Twitter: https://twitter.com/ThatMumboJumbo

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