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00:00:02
been waiting for a very long time has arrived. A new game in the
00:00:05
Witcher series is in development.
00:00:07
We could chat all day about
00:00:09
what we would like to see in it, but
00:00:11
let's first agree on what
00:00:13
we don't want to see with you: Falcon.
00:00:16
Today, Game Runx presents you with 10
00:00:19
things we wouldn't want to see in The
00:00:21
Witcher 4. Number 10 is a pretty obvious
00:00:25
thing: we wouldn't want the game to run
00:00:27
terribly on previous-generation consoles, no matter when
00:00:29
it comes out.
00:00:32
We definitely don't need a repeat of the Cyberpunk situation.
00:00:34
We constantly discussed the problem with
00:00:36
this game when it first came out in
00:00:38
November 2020. Probably the biggest and
00:00:42
most posts about me. The problem was
00:00:45
how the game ran on PS4 and Xbox One.
00:00:48
Keep in mind that these consoles were then
00:00:50
target consoles and at the launch of the game, there was no
00:00:52
version available. The Peas 5x God series.
00:00:55
Naturally, the game worked much
00:00:58
better when these powerful consoles had already
00:01:00
become target consoles. However, only by February
00:01:03
2022 did the next-gen version of the game become
00:01:06
available. In fact, they released a
00:01:09
game that was too graphically powerful in terms of graphics and
00:01:11
used all the capabilities. next
00:01:13
generation and unfortunately ps4
00:01:16
didn't have such capabilities and can't
00:01:18
use them. We really hope that
00:01:21
the witcher 4 or whatever it's called
00:01:23
will be released on
00:01:25
next generation consoles. It's quite acceptable and
00:01:28
most likely the playstation 6. The next
00:01:31
xbox console will be released
00:01:33
around the same time as this game. If
00:01:36
you think I'm exaggerating, tops,
00:01:38
remember that cyberpunk was first
00:01:40
announced in 2013 when I was getting sick of
00:01:43
ps3 xbox360. The game even contains
00:01:47
references to that thing. There are even references to the
00:01:49
cyberpunk world in the game. We just
00:01:51
want the witcher 4, whenever it
00:01:54
comes out, to work stably on all
00:01:56
platforms where it will be released.
00:01:59
Ultimately, this is a problem of
00:02:00
development planning and we hope that sidi projekt red
00:02:03
managed to figure this out in so many years.
00:02:05
Number nine is from the same area as the
00:02:08
previous number. We hope that we won't
00:02:11
need the most powerful computer in the morning to
00:02:13
run the game. It would be nice if the game
00:02:16
would scale smoothly on
00:02:18
any available hardware. We don't need a
00:02:21
repeat of the crisis when a
00:02:23
huge part of the gamer community
00:02:25
couldn't play yet. Due to the high demands,
00:02:27
we undoubtedly want the game to be
00:02:30
beautiful. We wouldn't even mind if it were
00:02:32
one of the most beautiful games of all
00:02:35
time. When The Witcher 3 came out, it was
00:02:37
simply magnificent. To be honest, it hasn't
00:02:40
changed much. Considering how long ago
00:02:42
the game came out, it's still a pleasure to
00:02:44
look at. Despite the many bugs, the
00:02:47
cyberpunk and artistry of the game were
00:02:49
simply top-notch. So, we're interested
00:02:52
to see what they'll do with The Witcher with the
00:02:54
modernized graphics. In particular,
00:02:56
we know that they're abandoning their
00:02:58
own engine or switching to
00:03:00
Unreal 5. This could be both a good
00:03:03
sign and a cause for concern.
00:03:05
This is good in that sense because Unreal
00:03:08
5 is a well-documented engine
00:03:10
that most people in the industry are
00:03:12
already familiar with and often
00:03:15
use. It's incredibly powerful and
00:03:17
capable of bringing real
00:03:20
next-gen technologies to games. You've probably already
00:03:22
heard more than once about their nanite rendering system
00:03:24
and Luman lighting. You
00:03:27
need to worry here because
00:03:29
Projekt Red has been
00:03:31
investing in their own engine for many years.
00:03:33
They already know it well. I hope they can
00:03:37
get used to the new one. The engine will be developed
00:03:38
quickly enough and they will spend the necessary amount of
00:03:40
time for the next game. We
00:03:43
know for sure that everything they plan to use can be done in Android. It all
00:03:48
depends on whether the CD
00:03:50
Projekt Red employees can come to a new engine. They are
00:03:52
very talented in everything they do,
00:03:55
and it's just a matter of engines. To be honest,
00:03:57
I think they will succeed.
00:03:59
They have plenty of time for this.
00:04:04
Bethesda should have come to this decision 10 years ago. It's good
00:04:06
that CD Projekt Red understands that they
00:04:09
need to move to a well-
00:04:10
documented engine that goes beyond their
00:04:12
scope and is capable of reproducing
00:04:14
everything possible. The team has its own team
00:04:17
of developers who will
00:04:19
understand them themselves, so CD
00:04:21
Projekt Red can focus on
00:04:23
creating the game. Don't forget that in
00:04:26
Cyberpunk, they did all of the above
00:04:28
themselves. They had to update their
00:04:30
engine at the same time as they were
00:04:32
making the game. The development of Cyberpunk was
00:04:35
simultaneously the development of an internal
00:04:37
engine for both the network and Projekt Red. If you are
00:04:40
interested in my final conclusion, they are
00:04:42
moving in the right direction. I am a
00:04:44
big supporter. The Henri engine is very
00:04:47
powerful and can be adjusted to work on
00:04:49
almost anything, although again, it is up to
00:04:51
the developers to decide what
00:04:54
tools they will provide for gamers
00:04:56
for graphic settings, essentially
00:04:58
anyone can run the game. They are only
00:05:00
those who have the newest, glowing GPU
00:05:03
number eight. We hope that
00:05:07
exclusive content for consoles will be avoided.
00:05:09
Such things are always annoying and we don't
00:05:12
want to see such things at all, it doesn't even
00:05:15
matter what game it concerns and why
00:05:17
some content is made exclusive. It's
00:05:19
just unpleasant when a game is cut into
00:05:21
pieces and given to gamers in pieces.
00:05:23
Nobody likes cut games. When
00:05:26
you pay 60-70 dollars for a new game, you would
00:05:29
n't want to find out that part of it is
00:05:31
unavailable because you bought it and
00:05:33
on the wrong console. This is stupid and very
00:05:37
annoying. People have to figure out
00:05:39
which version of the game contains all its
00:05:41
parts, and in the end, everything depends on business
00:05:44
policy. They are from those who don't care about the game. Among
00:05:47
more recent examples, I can
00:05:49
cite CSA Spider-Man, both of
00:05:51
Marvel's Avengers, a modern exclusive
00:05:54
in testing, not for PlayStation, and an
00:05:55
exclusive mode in which no one I haven't
00:05:57
played Call of Duty Modern Warfare.
00:06:00
People didn't like any of it, and
00:06:03
frankly, it dampened the enthusiasm of many
00:06:05
players. I don't think we even need to
00:06:07
delve into why making
00:06:09
multiplayer exclusive to
00:06:11
consoles is stupid. It should be
00:06:14
immediately obvious why this is a terrible idea.
00:06:16
Even when console exclusives
00:06:18
are limited to a few skins or
00:06:20
random weapons that have virtually
00:06:23
no effect on the game, it's still
00:06:25
annoying to remember
00:06:27
retail exclusives. They're practically
00:06:29
extinct now, and I hope console
00:06:31
exclusives move in the same direction.
00:06:34
Number 7 is the absence of Geralt.
00:06:37
We know practically nothing about the new Witcher game at the moment. In
00:06:40
the past, they
00:06:42
made several statements about what
00:06:44
to expect from the franchise, and that Geralt will
00:06:46
no longer be the main character in the new
00:06:49
chapter they'll make, and that the
00:06:51
game won't be called The Witcher 4.
00:06:54
However, all of these statements were made more than
00:06:56
five years ago, and besides, the release of
00:06:59
Cyberpunk 2077 could have changed the point of view of
00:07:01
many fans regarding the company.
00:07:04
Nevertheless, it's logical to assume that
00:07:06
Geralt will still not be the main character. It
00:07:08
will be good. If I'm wrong, but not
00:07:11
too much, find it so you don't get
00:07:13
disappointed. The caption in the teaser says
00:07:16
that a new saga is beginning, and the
00:07:18
medallion shown is clearly different from the
00:07:20
wolf school medallion that
00:07:22
Geralt had. We believe that he will not be the
00:07:24
leading character in this game, but he
00:07:27
should not be removed completely. They
00:07:29
should listen to this. Geralt is a
00:07:32
central part of the story of the series. He is the
00:07:34
main character of all the story books, and
00:07:36
through him we explore this whole world. He
00:07:38
plays too big a role in the entire
00:07:41
history of the Witcher, and it would be strange if
00:07:43
he does not appear at all. Do we think that
00:07:46
he will not appear at all in the new part.
00:07:48
Of course not. He will probably play an
00:07:50
important role, but not as a
00:07:53
player character. Maybe it will be a new saga about
00:07:56
Geralt. I don't know, but I have nothing against this either.
00:07:58
Many speculate
00:08:01
that instead of Geralt, we will play as
00:08:03
Ciri in this game. This seems quite
00:08:05
possible. Sidi Projekt Red confirmed to
00:08:08
Euro Gamer that this is not a medallion from the school of
00:08:10
the cat, Aryan, which means this is the school of the lynx. What does
00:08:13
this mean? Does Ciri have any connection with this?
00:08:16
attitude we are not sure at
00:08:18
least now we know at least
00:08:20
something about this medallion it is
00:08:22
unlikely that there will be a new game about the
00:08:24
witcher without Geralt and it would be
00:08:26
wrong I think many of us would not
00:08:28
want to see a game without him number
00:08:31
six launch in the cyberpunk style this is what people
00:08:34
fear most when cyberpunk
00:08:37
first came out on the network it was criticized
00:08:39
for how poorly it worked the game was
00:08:43
slow and had a lot of bugs it
00:08:45
could be described with any negative
00:08:48
words regarding the performance of the
00:08:50
game it had a lot of good things but
00:08:52
this game had so many problems that it
00:08:55
hit the reputation of CD Projekt Red
00:08:57
so a bad launch of the witcher 4 is the
00:09:00
last thing we would like to see
00:09:02
the funniest thing although I think many
00:09:05
people have already forgotten about it the witcher 3
00:09:07
also had a lot of bugs when it
00:09:09
first came out maybe not as many as
00:09:12
at the release of cyberpunk but the witcher 3 was also
00:09:14
different at that time the community was also
00:09:17
very unhappy and I think the
00:09:19
biggest difference was in the anticipation
00:09:21
the witcher was not as anticipated
00:09:24
as cyberpunk and they were able to save
00:09:27
The favor of fixing all the shortcomings
00:09:29
quite quickly, but for
00:09:31
Cyberpunk it took much more
00:09:33
time. To be honest, we don't expect the
00:09:36
launch of The Witcher 4 without bugs, because
00:09:39
it would be unrealistic. It would be
00:09:41
nice, but this problem is not only
00:09:43
with CD Projekt Red. It is
00:09:46
incredibly difficult to create games, getting rid of all the
00:09:48
gods before the release is practically impossible.
00:09:50
Sooner or later, everyone will have to launch a
00:09:53
game that they spend money on developing.
00:09:55
But the difference is that Cyberpunk is
00:09:57
very difficult to even call acceptable. It
00:10:00
was terrible, especially if you played
00:10:03
on consoles. I believe that changing the game
00:10:05
engine can have a very positive impact
00:10:08
on the future of the game. Naturally, everything depends
00:10:10
on planning and the heads of the studio with a clear
00:10:12
vision and a clear release plan. But the last thing
00:10:15
we want to see is
00:10:17
apparently K4 with blurry squares instead of
00:10:20
people in game number five. I would not want to
00:10:23
see this game full of
00:10:25
microtransactions. DLC. You already understand what
00:10:28
we are talking about: a Ubisoft-style money store
00:10:30
with a bunch of cosmetics and other
00:10:32
useless crap that does not bring anything.
00:10:35
in the game, if we talk about Diaz, the
00:10:37
Witcher 3 was one of the best in this
00:10:39
regard, they gave away a lot for
00:10:41
free, for which many developers
00:10:43
ask for money, purchased add-ons were
00:10:46
simply huge, who could, the price tag on them
00:10:49
was reasonable and the plot in these stories was
00:10:51
incredible, let's hope that this is exactly what
00:10:54
CD Projekt Red was aiming for with the
00:10:56
Witcher 4, however, Cyberpunk did
00:10:59
not have such a problem, although the situation with
00:11:02
DIL SE in the game is now frozen, they really do
00:11:04
not exist for a developer who
00:11:06
releases such large games, they are still a
00:11:09
relatively small studio, I'm
00:11:11
not even sure that they are capable of
00:11:13
tirelessly releasing DLCs like
00:11:15
Ubisoft does, especially when they are busy
00:11:18
fixing bugs, as has been happening for the
00:11:20
last couple of years since the release of
00:11:21
Cyberpunk, although now it's difficult to
00:11:24
say anything, the game is still very far away
00:11:26
and we do not know what will happen in these years
00:11:29
and please save us from the world and
00:11:31
oil in the Witcher 4, we do not need this, number
00:11:35
four, a fixed first-person view,
00:11:38
perhaps this is not so significant, but it
00:11:40
seems that everyone wanted to see a
00:11:42
third-person view in Cyberpunk, but in At best,
00:11:44
we could only see our
00:11:46
characters when they were riding a
00:11:48
motorcycle. I don't think The Witcher 4
00:11:51
will abandon the third-person view,
00:11:52
given the fighting style in the game. However, since
00:11:56
we're talking about things we don't
00:11:58
want to see, a fixed
00:12:00
first-person view like in Cyberpunk is
00:12:02
one of these things. Cyberpunk is
00:12:04
suitable because of the numerous
00:12:06
shootouts, but if we're talking about magic
00:12:08
and the use of spells, as well as
00:12:10
close-up combat, I don't think this is a
00:12:12
good idea, at least because the
00:12:15
Witcher series will no longer be the same. By and
00:12:17
large, the character is only visible
00:12:19
at the creation stage. Cyberpunk and
00:12:21
character customization was very
00:12:23
impressive, but you only see him in the
00:12:25
menu or occasionally in mirrors, which is very
00:12:28
strange. Will we play as Qi or
00:12:31
Soccer? There are many reasons why
00:12:33
this would be a bad day. The best of both
00:12:36
worlds would be to take Sky Rockstar and have
00:12:38
the ability to switch between
00:12:39
perspectives on the go. But if we had to
00:12:42
choose, we would settle on a
00:12:44
third-person view. It's
00:12:45
unlikely that a new Witcher game
00:12:47
will not have a third person, but we've already made
00:12:49
similar mistakes. In situations, therefore, I
00:12:52
would like to consolidate, please do not
00:12:54
follow Cyberpunk by fixing the
00:12:56
first-person view, even if you thought
00:12:59
that it turned out well in Cyberpunk, and
00:13:01
in this case, I agree with you if we
00:13:03
talk about shootouts, but we were not
00:13:05
always in a bad mood, so
00:13:08
we don’t need this in The Witcher. Number three is
00:13:10
boring and a secondary activity like in
00:13:13
Cyberpunk. I know that we always
00:13:15
rush to cyberpunk, but this game
00:13:18
has collected a lot of negative reviews and I
00:13:20
hope that they listen to everyone. In
00:13:22
The Witcher 4, one of the main complaints
00:13:25
was how little content there was in the
00:13:28
open world. All the missions were ordinary and
00:13:30
a little similar to each other, and
00:13:32
adding to the game, The Witcher 3 also had
00:13:35
unremarkable activities, but when
00:13:37
comparing them, there was much more content in it.
00:13:39
I wouldn’t even call these
00:13:42
side quests a secondary activity,
00:13:44
except that from a technical point of view, in terms of
00:13:47
quality, they were the same as the
00:13:49
main storyline. The Witcher 3
00:13:51
provided you with secondary content
00:13:53
that you want to fully experience. We would
00:13:56
like more of this. They are
00:13:58
the principles of Cyberpunk, where more is
00:14:01
better. I believe that the transition to the
00:14:03
Unreal engine in this regard is in in particular, it will be a
00:14:06
good god sometimes, because as I
00:14:08
said earlier, the transition to the Unreal engine means
00:14:10
that the only thing they will have to
00:14:12
develop is the game itself and I will
00:14:15
need to develop an engine to keep up with
00:14:17
everything happening in the world of
00:14:18
video games while they are in the
00:14:21
development stage, which again can
00:14:23
last more than five years. seriously,
00:14:26
in cyberpunk there were a lot of points
00:14:28
to explore, but most of them
00:14:30
were shelters, banthas, or
00:14:32
collectibles that should not have been made
00:14:34
in such quantities or not made at
00:14:36
all. someone at all, I did
00:14:40
n’t do all this, not even a small part, and I hope
00:14:42
the developers remembered why the witcher 3
00:14:44
plays so well and will change their approach.
00:14:47
some of the corresponding side
00:14:49
quests in cyberpunk were great,
00:14:51
but too many just filled the world.
00:14:54
If players quickly got bored with everything, they
00:14:56
could miss all the most interesting things,
00:14:59
but everything should be interesting and
00:15:01
exciting. number two, the unchanged gameplay in
00:15:05
this moment could be argued, but
00:15:07
we hope that they really
00:15:09
take the time to update the game in
00:15:11
various ways. for us, there is no need
00:15:13
to redo everything at all and, frankly, it wouldn’t be
00:15:16
so bad to see the
00:15:17
witcher 3, but more, however, in some
00:15:20
In terms of the game, it may seem a bit
00:15:22
old-fashioned today. Part of the problem is
00:15:25
that many games were
00:15:27
apparently inspired by COM 3, the same Assassin's Creed
00:15:29
Origins Odyssey and Valhalla, as well as the games in the
00:15:32
X-Raison series. Of course, these are not bad
00:15:35
games, but quite the opposite.
00:15:38
We've seen a lot of similar games by now,
00:15:41
especially when it
00:15:43
comes to the research part of the
00:15:44
gameplay.
00:15:46
When you first had to
00:15:48
investigate in The Witcher, where you
00:15:50
examine an area, follow tracks and
00:15:52
read documents, it seemed like a
00:15:54
novelty. Now, something like this happens all
00:15:56
the time, which is why it has become too obvious. A
00:15:59
good solution would be to make this
00:16:01
process more thoughtful and not so
00:16:04
simplified. It would be nice if these
00:16:06
investigations resembled a puzzle where
00:16:09
you tried to solve it yourself. They
00:16:11
simply went through the list. The Witcher 3 is still
00:16:13
better than many of its
00:16:15
imitators, but you can always try
00:16:18
something new. The combat mechanics of The Witcher 3 are
00:16:20
also good, but slightly outdated at
00:16:23
the moment. Even at one time, it
00:16:25
periodically seemed strange and unresponsive.
00:16:27
Ultimately, I tend
00:16:30
to agree with these complaints, however,
00:16:32
on the console version, where the controller is. In
00:16:34
particular, in terms of magic, it could have been
00:16:36
tuned a little better. This doesn't mean that
00:16:38
The Witcher 3 isn't a classic. It's literally
00:16:41
one of the best PG games. However, there is no
00:16:44
work of art that ca
00:16:46
n't be improved. All people who
00:16:49
create something are constantly getting
00:16:51
better, and it's possible to make all good
00:16:54
Witcher 3 even better. We don't want
00:16:57
them to release such an opportunity number
00:17:00
one if they overpromise and
00:17:02
don't keep their word. That's the last thing
00:17:06
we want. The hype before
00:17:08
Cyberpunk's release was simply incessant.
00:17:11
Much of it came from people
00:17:13
imagining a game in their heads
00:17:14
that would never exist.
00:17:17
However, the developers are also partly
00:17:19
to blame for raising the game to the skies
00:17:21
by setting impossible expectations. I'm not sure
00:17:24
if everything was as bad as it was before.
00:17:26
Cyberpunk undoubtedly turned out
00:17:36
to be the biggest disappointment. However, the difference in No Man's Sky that was launched and the one they promised to launch on Umanskaya was greater than the difference in how
00:17:38
Cyberpunk was imagined and how it
00:17:40
turned out.
00:17:42
Cyberpunk caused the greatest disappointment precisely because of the
00:17:44
bugs. The very fact that it's not
00:17:46
obvious which situation is worse is already It says a
00:17:49
lot that it was a
00:17:51
bad idea for the studio heads not to deny what will not be in the game.
00:17:54
They never explicitly lied about
00:17:57
what will be, except for those times when you
00:18:00
said it, of course. However, any
00:18:02
developer tries to attract players,
00:18:04
and nevertheless, people usually try to
00:18:07
keep expectations within the framework of what they
00:18:09
are going to provide them. At some
00:18:11
point, this game could no longer be
00:18:13
what people wanted. Most of them
00:18:15
expected GTA 5 to be at a similar level of gameplay, but
00:18:18
only in the world of cyberpunk. In reality,
00:18:21
we got a worse version of The Witcher 3
00:18:24
in the form of a first-person shooter. In the end,
00:18:27
all this hype led to the failure of the game.
00:18:29
This is the last thing we want in The Witcher
00:18:32
4. Don't promise things like
00:18:35
wall running in multiplayer, as well as many
00:18:36
other things that they talked about,
00:18:38
although they were not in the game. Naturally, after the
00:18:41
public reprimand with Cyberpunk, I'm sure
00:18:44
they will be more careful this time, we'll
00:18:46
see, but I think that no one would
00:18:49
want such a repetition a second time
00:18:51
in their life. But for today, that's all. Leave
00:18:54
your comments under the video and if you
00:18:56
liked the episode, click like and also
00:18:59
don't forget to support Like the
00:19:01
original video's author via the link in the description. As
00:19:04
always, thanks for watching and see you
00:19:07
next time.

Description:

Новая игра серии Ведьмака находится в разработке. Мы бы могли весь день болтать о том, что нам хотелось бы в нём увидеть. Но сегодня xDlate представляет вам десять вещей, которые мы не хотели бы видеть в Ведьмаке 4. Другие игровые топы: https://www.youtube.com/playlist?list=PLer0ZJ3_RnjadoswKA4y3eAs4cm88Zsl9 Стать спонсором на YouTube: https://www.youtube.com/channel/UCOmAtwe8UxKuj-qIdV77Iog/join Поддержать проект на Patreon: https://www.patreon.com/xdlate Поддержать проект на Boosty: https://boosty.to/xdlate "Witcher 4: 10 Things We DON'T WANT" - русская озвучка. Автор: gameranx. Watch this video in English: https://www.youtube.com/watch?v=o0h0BdKhZ-8 Переведено и озвучено командой xDlate Production. Понравилось видео? Подпишись на наши канал: https://www.youtube.com/channel/UCOmAtwe8UxKuj-qIdV77Iog?sub_confirmation=1 Наш сайт, посвящённый играм - https://xdlate.com/ Мы в Дзене - https://dzen.ru/id/5f72fa4ffb274d5b433ad608 Канал на YouTube - https://www.youtube.com/xDlate Warcraft-Канал - https://www.youtube.com/c/xDlateWarcraft Live-Канал - https://www.youtube.com/c/xDlateLIVE Паблик VK - https://vk.com/xdlate Twitter - https://twitter.com/xDlate Facebook - https://www.facebook.com/unsupportedbrowser Instagram - https://www.facebook.com/unsupportedbrowser Telegram - https://t.me/xdlate Discord-сервер - https://discord.com/invite/xdlate Наша группа и куратор в Steam - https://steamcommunity.com/groups/xdlate TikTok - https://www.tiktok.com/@xdlate_tiktok По вопросам рекламы и сотрудничества: https://goo.gl/swwpj9 #Witcher

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