Download "How to Make Realistic Glass in Substance Painter | Arnold / Maya"

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Table of contents
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Table of contents

2:42
create a texture set per udimm
3:08
set settings
4:08
create a fill layer
4:42
switch my texture sets to one or two
5:48
break up the reflections
5:59
create another fill layer
6:34
shader settings tab
7:26
click the opus opacity channel
7:53
bringing up the opacity
8:21
create a roughness color
8:30
drag it in in the uniform color
9:07
bringing in a bit more of the opacity
9:44
select different texture sets in the viewpoint
10:35
using the grunge leaks
10:52
a bit more contrast
11:57
make it clear where the water was running down
12:47
rotate the environment
13:22
creating a new fill layer
13:36
create a new fill layer
14:20
drop some kind of grunge map
15:13
switch the layer to height
16:49
creating a paint layer
17:32
bake the texture maps
17:56
pick the roughness
21:06
bring back the other texture sets
21:33
create one droplet here on the top
23:51
export textures
24:49
create a quick dust pass
26:56
switch to the roughness
27:42
add some kind of color
28:03
pick a basic color
28:45
bring in the base color
30:09
create a light on a light sky dome
32:29
create an ai color
33:14
start the render
34:04
scale it down slightly
34:26
clamp the values
35:20
control the roughness independently from specular to the transmission
35:29
bring in the refraction
36:39
dealing with refraction on the specular
38:28
switching it back to a bit more green color
40:01
get like a really subtle blending on the edges
40:41
switch it to srgb
42:00
adjusting the range
42:31
blend it in a tiny bit
43:17
create a super broad looking map
43:40
stack different bump maps
43:50
boost the bump height
44:32
switch into different environments
Video tags
|

Video tags

realistic glass
shading glass
texuring glass
glass in substance painter
refraction in substance painter
what is substance painter
texturing
texturing tutorial
substance tutorial
substance painter tutorial
substance painter
substance painter 2021
substance painter tutorial beginner
substance painter stylized
arvid schneider
vfx
arnold
3d modelling
3d texturing
lookdev
rendering
3d rendering
lighting
3d lighting
maya tutorial
visual effects
vfx artists
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Description:

Learn how to make believable glass and transparent surfaces using Substance Painter and Arnold with Maya. We will start by importing the model, generating the mesh maps, and then start texturing our asset. DISCORD COMMUNITY https://discord.com/invite/z35NUgV SOURCE FILES: https://www.patreon.com/posts/36080452 This can be applied to any software which is using Arnold. Specifically, you'll learn... How to import the mesh into Substance afterwards you will be creating the mesh maps, Ambient Occlusion, Normal Map, Thickness Map and quite a few others. You will learn how to create nestes materials using Fill and Paint layers, on top of that creating droplets or running water using the impressive physical paint brush. After that all the maps will be exported, and we dive in to lookdev in Maya and Arnold. If you like this video please leave a comment below and give this video a thumbs up. FOLLOW ME ON TWITTER https://twitter.com/arvidurs FOLLOW ME ON INSTAGRAM https://www.facebook.com/unsupportedbrowser ARNOLD FULL CLASSES https://www.udemy.com/u/arvidschneider/ NEED A MENTOR? https://www.patreon.com/cw/arvidschneider MY GEAR https://www.amazon.com/shop/arvidschneider Music: https://www.bensound.com/

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